Uploaded December 2022 | Updated September 2026, 2 weeks ago
1 frame improvement over the previous TAS, due to an earlier sausage hit at the end while still getting correct DI from the wireframe. This run is an RNG-fest, with RNG coming into play on:
- the first sausage angle
- wireframe 2's DI, making it die 1 frame sooner
- wireframe 5's action allowing it to get hit at 3.82
- the second sausage angle
- the 3rd bottom wireframe's DI
There is also RNG with the wireframe behavior at the end, but this can be manipulated during the ending sequence without time loss.
RTA WR = 7.13 by myself and Ravenyte
Join the Stadium Discord: discord.gg/tAND8W7
1 frame improvement over the previous TAS, due to an earlier sausage hit at the end while still getting correct DI from the wireframe. This run is an RNG-fest, with RNG coming into play on:
- the first sausage angle
- wireframe 2's DI, making it die 1 frame sooner
- wireframe 5's action allowing it to get hit at 3.82
- the second sausage angle
- the 3rd bottom wireframe's DI
There is also RNG with the wireframe behavior at the end, but this can be manipulated during the ending sequence without time loss.
RTA WR = 7.13 by myself and Ravenyte
Join the Stadium Discord: discord.gg/tAND8W7







![Mother 3 16-Hit Combo Compilation [Part 2]
This 3-part video contains 121 16-hit combos spread throughout Mother 3s 56 battle songs. On my most recent playthrough of Mother 3 (via translation patch) I aimed to not only full combo every battle song, but also get as many consecutive combos as Im capable of. Ive been working hard on this since January. Enjoy!
High Quality download link:
http://www.megaupload.com/?d=JEJUOY6P
Lower Quality download link:
http://www.megaupload.com/?d=JNX23G40
Notes about this video:
-I performed at least one 16-hit combo on every song in the game. You may be surprised at some of the songs I managed to combo.
-The game was played on the translation patchs Hard Mode. Thats why some enemies survive a lot longer than they should, and the whole purpose of playing Hard Mode was to allow me the potential for more consecutive combos.
-None of the footage from this video is from the Battle Memory. I only occasionally used Battle Memory to practice the harder songs, but all combos were performed in actual battles.
-All of the easy variations are shown first, and then the hard variations together at the end. Within the easy and hard sections, the songs are ordered by their soundtrack numbers with the exception of Mr. Batty Twist, which I just felt was the most appropriate song to kick off the video with (also its the first song in chapter 1). All of the hard variations are in Part 3.
-Not all hard variations of songs are actually harder. This is because the timing on some songs is more strict than others. For example, Piggy Guys is an exceptionally tough song despite being a simple song in 4. Piggy Something is pretty easy if you know how the beat goes.
-In a lot of these kinds of videos online, people 16-hit combo the harder songs by simply comboing through a section without awkward beats. Well, whats the point in that? In this video I attempted to combo through as many awkward beats as possible.
Sorry about the flickering in the videos. Youtube did something weird to the quality. Mother 3 16-Hit Combo Compilation [Part 2]](https://i.ytimg.com/vi/rtae1ibr1fw/mqdefault.jpg)
![[SSBB] Olimar Home-Run Contest 4065.8 ft.
4k! [SSBB] Olimar Home-Run Contest 4065.8 ft.](https://i.ytimg.com/vi/sBDKRRxOBtM/mqdefault.jpg)

