Uploaded September 2015 | Updated September 2026, 6 days ago
This video compares the lag/latency between a GameCube and Wii U Pro controller in Super Smash Bros. for Wii U.
Check out further discussion at Smashboards: smashboards.com/threads/wii-u-controller-latency-comparison-gc-vs-gamepad-pro-etc.372697
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* SUMMARY *
In a low wireless noise environment:
Approx. 55% chance a Wii U Pro controller will register 1 frame later than a GameCube controller.
A less than 1% chance a Wii U Pro controller will register 2 frames later than a GameCube controller.
* DETAILED RESULTS *
- 438 / 1002 button presses registered on the same frame for all controllers (~44%)
- 556 / 1002 button presses registered the Wii U Pro controller one frame later than the GameCube controllers (~55%)
- 7 / 1002 button presses registered the Wii U Pro controller two frames later than the GameCube controllers (less than 1%)
- 1 / 1002 button presses registered a single GameCube controller one frame earlier (much less than 1%)
This video compares the lag/latency between a GameCube and Wii U Pro controller in Super Smash Bros. for Wii U.
Check out further discussion at Smashboards: smashboards.com/threads/wii-u-controller-latency-comparison-gc-vs-gamepad-pro-etc.372697
---
* SUMMARY *
In a low wireless noise environment:
Approx. 55% chance a Wii U Pro controller will register 1 frame later than a GameCube controller.
A less than 1% chance a Wii U Pro controller will register 2 frames later than a GameCube controller.
* DETAILED RESULTS *
- 438 / 1002 button presses registered on the same frame for all controllers (~44%)
- 556 / 1002 button presses registered the Wii U Pro controller one frame later than the GameCube controllers (~55%)
- 7 / 1002 button presses registered the Wii U Pro controller two frames later than the GameCube controllers (less than 1%)
- 1 / 1002 button presses registered a single GameCube controller one frame earlier (much less than 1%)
