Uploaded January 2019 | Updated September 2026, 2 weeks ago
Rerecs: 2699
Star 1: 1118vis (18.63 sec)
Star 2: 1078vis (17.97 sec)
Star 3: 1332vis (22.2 sec) (metalcapless)
These stars are low optimised, but a lot of effort went into making them fast. The routes are also sick as. The GWKs were the easiest part to optimise imo. Thanks Nis for the tips.
The third star is kinda LOTAD. It incredibly annoying and I am certain you can land on the star. Also, no, you cannot DSG :( You cannot collect stars when dead or something idfk ask Nintendo
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Rerecs: 2699
Star 1: 1118vis (18.63 sec)
Star 2: 1078vis (17.97 sec)
Star 3: 1332vis (22.2 sec) (metalcapless)
These stars are low optimised, but a lot of effort went into making them fast. The routes are also sick as. The GWKs were the easiest part to optimise imo. Thanks Nis for the tips.
The third star is kinda LOTAD. It incredibly annoying and I am certain you can land on the star. Also, no, you cannot DSG :( You cannot collect stars when dead or something idfk ask Nintendo
Don't forget to subscribe!
Follow me on Twitter: https://twitter.pengu.space
Watch me on Twitch: https://twitch.pengu.space
Check out my website: https:///pengu.space
![[TAS] [WIP] Koopa Race at Hyper Speed
So, Recently several TASers have been doing this, so I decided to join in. Im no where near as good, and this is my first time achieving HSF (Hyper Speed Flying). I have managed several times to land in front of Koopa (and then use my stored speed to jump atop the mountain), but every time it was at the wrong angle.
I am hoping to complete this soon!
Please tell me anything so that I can improve!
Current Status:
☑ rekt
☐ not rekt [TAS] [WIP] Koopa Race at Hyper Speed](https://i.ytimg.com/vi/iBN-buBpATY/mqdefault.jpg)

![[WR] [TAS] Hallowoomy Any% (121633)
Frames: 4898vis
Rerecs: 8094
Time save: 271vis (4.517 seconds)
I first TASd this in late August 2016. It was good for me at the time, but Ive known for a while it was improvable. So, I put myself to the test. There are time saves in each level. You can see here a slow-mo side-by-side comparison: https://youtu.be/t8CT1-vWHz8
The majority of time saved is from the 2nd level, where I used an improved BLJ strat to cut out a LOT of wall sliding.
Another insane time cut is with a new BLJ on the bone in the 3rd level. This was known to me shortly after my TAS came out, but it was EXTREMELY difficult to pull off. I have literally spent months attempting to pull it off. But, after a while, I developed an alteration to the previously known faster BLJ strat, which is basically the same, but a more difficult angle to reach a higher point, closer to the star. TLDR: I made it harder for myself.
The rest of the TAS, being the 1st and last level, were mostly small improvements with better techniques. I do believe there is at LEAST 1f improvement in the bowser stage, assuming you cant grab Bowsers tail without sliding for 4 or 5 frames (its dumb and idk why Bowser is so freakin difficult), but the possible 1f improvement would likely come from a better tail grab location, allowing him to hit the lava sooner. Combined with better movement, there may be another few frames to chew off, but I couldnt do it, and after a while, settled for this.
This TAS was much harder than I thought it would be, looking back at the original. Furthermore, I did the entire thing WITHOUT LUA scripting, due to my MupenLUA not working with ROM Hacks... I tried to be fancy, ok. But I am no CeeSZee where he can do that stuff Non-TAS.
Anyway, I hope this was worth watching. It was a lot of fun to redo. Let me know what you think!
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https://www.youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ [WR] [TAS] Hallowoomy Any% (121633)](https://i.ytimg.com/vi/j8aLRa54ztg/mqdefault.jpg)






![SR2 TTM - Athletic Parkour (19.3) [TAS]
Frames: 1158
Well, that was cool. Also, long jumps are gross...
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Check out my vlogs:
https://www.youtube.com/channel/UCLkGlmta5k12ttoCjWBWcGQ SR2 TTM - Athletic Parkour (19.3) [TAS]](https://i.ytimg.com/vi/lrurbfvWJgE/mqdefault.jpg)
