Squad SDK Tutorial - Setting up an Animation Scene @JoinSquad
Squad SDK Tutorial - Setting up an Animation Scene  @JoinSquad
Uploaded December 2019 | Updated September 2026, 2 weeks ago
In this tutorial we will demonstrate the process of setting up an animation scene in 3DSMAX, exporting a Base Pose animation and setting that up in-engine.

0:03 - Import the weapon FBX we exported from the last tutorial.
0:18 - Freeze the weapon mesh.
0:36 - Importing an already existing Base Pose to use as a base, with assistance from the scripts provided.
2:05 - Configuring constraints.
2:45 - Making a quick base pose.
3:14 - Constraining and Aligning the Bip01_Weapon1 bone with the WeaponRoot bone of the weapon.
4:00 - Exporting the Base Pose animation.
4:21 - Importing your Base Pose into the Editor.
5:02 - Creating an Animation Montage for your new Base Pose.
5:35 - Creating a new Weapon Blueprint for your weapon.
5:57 - Creating a new Weapon Static Info for your weapon's Blueprint.
6:24 - Setting the Static Info in the new Weapon's Blueprint.
6:37 - Inserting the new Base Pose we made into the Weapon's Static Info.
6:55 - Check by Playing in Editor on Local.

3dsmax Scripts Required for a portion of this tutorial.
cdn.discordapp.com/attachments/211963007981453312/416195328711065600/SQUAD_BoneRig_Scripts.7z

Detailed instructions for the Max Scripts.
drive.google.com/file/d/1-5KnIiEmue9OzKCXVUsx57bFcBct4q3s/view

For more information consult the Squad Modding Hub Discord -
discord.gg/a9f4FvW
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Squad SDK Tutorial - Setting up an Animation Scene

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