zallard1 | Splatterhouse (Arcade) - Speed Run [13:37] @zallard1 | Uploaded April 2019 | Updated October 2024, 1 hour ago.
This was played on an original Splatterhouse arcade PCB on the H.A.S. supergun. This run was done on the hardest difficulty, which starts you at 2HP instead of the default 4HP. This was recorded through an S-Video connection because my setup cannot support RGB signals at the moment.
It is also worth noting that since I am running this game on an original arcade board now, that the game is running at a slightly higher framerate than the previous version that I ran (JP Wii VC at 59.94 fps). This board appears to run at about 60.60 frames a second, so this run benefits from small time gains gradually throughout the run vs my old run on Wii JP VC.
So I started going for a really hard strategy that requires good luck on the stage 2 boss, as well as a really difficult jump-punch strategy to take out the 2 airborne knives. So, normally when you do a jump, your first attack will always be a jump kick, and any subsequent attack will be a jump punch (unless you hold down for more jump kicks). However, if you press jump and attack at the same time, Rick carries the "punch state" into the air! This is really hard to do precisely, but it saves 2 seconds, which is huge for where this run is now.
I made huge mistakes on stage 3, which ate up that entire lead, but it let me get an attempt going on pace, so I carried on with it. I lost a bit more time on the final stage due to not slide kicking the final cycle faster, but otherwise, pretty decent run!
Gotta love the leet final time ;)
This was played on an original Splatterhouse arcade PCB on the H.A.S. supergun. This run was done on the hardest difficulty, which starts you at 2HP instead of the default 4HP. This was recorded through an S-Video connection because my setup cannot support RGB signals at the moment.
It is also worth noting that since I am running this game on an original arcade board now, that the game is running at a slightly higher framerate than the previous version that I ran (JP Wii VC at 59.94 fps). This board appears to run at about 60.60 frames a second, so this run benefits from small time gains gradually throughout the run vs my old run on Wii JP VC.
So I started going for a really hard strategy that requires good luck on the stage 2 boss, as well as a really difficult jump-punch strategy to take out the 2 airborne knives. So, normally when you do a jump, your first attack will always be a jump kick, and any subsequent attack will be a jump punch (unless you hold down for more jump kicks). However, if you press jump and attack at the same time, Rick carries the "punch state" into the air! This is really hard to do precisely, but it saves 2 seconds, which is huge for where this run is now.
I made huge mistakes on stage 3, which ate up that entire lead, but it let me get an attempt going on pace, so I carried on with it. I lost a bit more time on the final stage due to not slide kicking the final cycle faster, but otherwise, pretty decent run!
Gotta love the leet final time ;)