Uploaded February 2016 | Updated September 2026, 2 weeks ago
I managed to get to S 96 on this rotation but I lost a few matches and went down to ~70. I'm more confident with the Kelp Splatterscope on those maps/mode, and I prefer to use a more agressive play style with that weapon (hence the cold-blooded). I'm not sure it'll work in S+ tho!
I could switch to other weapons to pass the S+ barrier but it'd be less funny, so let's stick with that :p
I managed to get to S 96 on this rotation but I lost a few matches and went down to ~70. I'm more confident with the Kelp Splatterscope on those maps/mode, and I prefer to use a more agressive play style with that weapon (hence the cold-blooded). I'm not sure it'll work in S+ tho!
I could switch to other weapons to pass the S+ barrier but it'd be less funny, so let's stick with that :p










![Pikmin 4 Demo - 100% Speedrun - 45:02 (All Treasures, Castaways, Onions) [former WR]
Managed to shave almost 10 minutes over my first attempt. Route and execution are still quite experimental but its getting better. We might see 1-3 more minutes saved before the release of the full game, lets see.
You might be wondering why I am not collecting all treasures in caves on day 3 and ending the day early. The reason is that when Dingo (the 4th castaway) is saved, on the next day you get the ability to let him complete Dandori challenges for you. Even though it takes a bit of time revisiting one cave and going through an extra day, this still ends up saving a few minutes. The reason why I skip some treasures if to avoid the demo ending after day 3 (I have to stay below 1500 sparklium collected) - in the full game, this will most likely not be needed. Pikmin 4 Demo - 100% Speedrun - 45:02 (All Treasures, Castaways, Onions) [former WR]](https://i.ytimg.com/vi/SbHpOh6AXYQ/mqdefault.jpg)