andyTHPS | Spirit of Radio - Motion Capture drumming for Guitar Hero @andyTHPS | Uploaded March 2020 | Updated October 2024, 1 hour ago.
This video was taken as reference footage during one of many motion capture sessions for the Guitar Hero drummer at Neversoft during development of Guitar Hero 5 on March 11, 2009.
In the event of Neil's death I remembered this video existed on an old hard drive and I was lucky to find it.
twitch.tv/andyTHPS
twitter.com/andyTHPS
instagram.com/andyTHPS
discord.gg/pzMfBVq
Things to note:
* I did not know this song existed until a few days prior to this recording when I notetracked the drum part. I am winging it for a lot of the parts.
* There's a projector playing with the drum note chart on a wall in front of me, so it serves as a nice little cheat sheet, but i have to make a point to not look at it too much or else the player will see a drummer looking straight ahead at nothing in-game.
* Accuracy is not what animators and the general public are looking for. They want exaggerated, big, eye-catching movement.
* Spinning sticks and doing stick tricks is almost impossible with the balls on my hands. That's why I just wiggle my hands sometimes so the animators can put in stick tricks afterwards.
* Me throwing up the stick and missing the catch was fixed in post production in-game.
* The kick drum and tom setup and their positioning & angles was specific to the drumkit in game.
* The kit was sprayed with non reflective spray, so the cameras wouldn't pick up reflections from the cymbals, wood, or hardware
* Playing drums in spandex is exhausting
Thanks for watching.
RIP Neil Peart
This video was taken as reference footage during one of many motion capture sessions for the Guitar Hero drummer at Neversoft during development of Guitar Hero 5 on March 11, 2009.
In the event of Neil's death I remembered this video existed on an old hard drive and I was lucky to find it.
twitch.tv/andyTHPS
twitter.com/andyTHPS
instagram.com/andyTHPS
discord.gg/pzMfBVq
Things to note:
* I did not know this song existed until a few days prior to this recording when I notetracked the drum part. I am winging it for a lot of the parts.
* There's a projector playing with the drum note chart on a wall in front of me, so it serves as a nice little cheat sheet, but i have to make a point to not look at it too much or else the player will see a drummer looking straight ahead at nothing in-game.
* Accuracy is not what animators and the general public are looking for. They want exaggerated, big, eye-catching movement.
* Spinning sticks and doing stick tricks is almost impossible with the balls on my hands. That's why I just wiggle my hands sometimes so the animators can put in stick tricks afterwards.
* Me throwing up the stick and missing the catch was fixed in post production in-game.
* The kick drum and tom setup and their positioning & angles was specific to the drumkit in game.
* The kit was sprayed with non reflective spray, so the cameras wouldn't pick up reflections from the cymbals, wood, or hardware
* Playing drums in spandex is exhausting
Thanks for watching.
RIP Neil Peart