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Shadow64 | Spin Dig 1 | Advanced w/ Input Display (2:20.80) @Shadow64 | Uploaded 4 months ago | Updated 17 hours ago
0:00 - Intro Cutscenes affect cycles for this star. Do not skip during practice for RTA simulation.
0:14 - Move slightly left during this Long Jump to avoid being in line with the Digga during the Triple Jump. If you get a Landing Cancel with an FPJ, this Spin-Cancel Long Jump is not worth attempting; just single jump off the starting platform.
0:17 - This Triple Jump must not be any higher as the platform becomes a slope as you get further forward.
0:26 - Star Bits will be used later on in the star.
0:35 - This clip is extremely precise. Spin at the peak of Mario's full jump and be sure to hold directly down. A much easier clip can be done on the other side of the planet if you are not comfortable with this version. See: youtu.be/JoPwT3_mP9M?si=a-wXNadJNkPJVOh1&t=77
0:39 - This camera manip delays the Twirlip cycles on the next planet to be slightly less awkward, but isn't always necessary as the cycles can vary depending on your movement for the next strat below.
0:50 - Start the Triple Jump as early as possible and try facing mario diagonally. Turn slightly before each jump and quickly hold neutral in the air during the Double Jump to strain as much as possible. Face straight left for the third jump and delay it to maintain as much speed as you can. If you struggle with the quick setup, use this method: youtu.be/efhxnOklicE?si=nExmgRX2O2mYd_Ep&t=760
1:19 - Enter First-Person mode immediately when you land. Hold up on the control stick to move the camera down and shoot Star Bits to the left of Captain Toad. This should stun him and give you a 1-2 second window to exit First-Person mode and run to the Launch Star without talking to him.

*1:27 - Digga-Leg Fight:*
This fight is dependant on RNG. Ideally, Digga-Leg jumps on top of Mario on both phases after finishing spawning in Diggas. This will cancel its side-stepping attack and make it advance to the next stage of the fight where Mario drills into the glass. Try to keep all Diggas alive until Digga Leg is starting to flip, otherwise it will shoot out more to make up for the ones you killed which loses time. If Digga-Leg doesn't jump onto you, keep running towards it until you get hit then stand still until you get pushed away by its foot. Here is an example of a run with bad RNG and the method to back it up for both phases: youtu.be/efhxnOklicE?si=bdl16LFN76juIpsy&t=801

Galaxy Speedrunning Website: lumapedia.net
SMG Speedrunning Discord: discord.gg/0dEhnBwKhhgt1nWe
SMG2 Guide Playlist: youtube.com/playlist?list=PL4iVXbhTVGTYqj1X2sGtzKhNZ1EGYqy8s&si=zsklgXU_2xD8TQbv
Input Display: youtu.be/htsWTEx6wjM
Spin Dig 1 | Advanced w/ Input Display (2:20.80)[Former WR] Super Mario Galaxy 零 Zero - 100% in 2:25:13[WR] Neo Mario Galaxy - 100% Speedrun in 1:32:24[WR] Super Mario Galaxy 63 Demo Speedrun in 1:31:23SMG Deluxe Speedrun in 16:25Pac ‘n Roll Remix Any% - 56:03Timbaland - Apologise (ft. ToogsX)[WR] Super Mario Galaxy Deluxe - 15:57[Former WR] SMG2 Collectors Anxiety 100% - 3:10:48Puzzle Plank 1 | Advanced w/ Input Display (1:26.60)Super Mario Galaxy Any% (Luigi) Speedrun in 2:34:28Perfect Remount Consistency

Spin Dig 1 | Advanced w/ Input Display (2:20.80) @Shadow64

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