Uploaded July 2021 | Updated September 2026, 3 days ago
The costxxx.psx files does contains two byte offsets that handles the X and Y coordinate for Spidey's HUD. I began to disassemble the file to figure out how the game handles this file and how the HUD gets resized.
Its basically very simple, it even works with the PS1 textures.
The costxxx.psx files does contains two byte offsets that handles the X and Y coordinate for Spidey's HUD. I began to disassemble the file to figure out how the game handles this file and how the HUD gets resized.
Its basically very simple, it even works with the PS1 textures.










