Uploaded July 2021 | Updated September 2026, 3 days ago
Finally, I managed to load PS1 textures on the PC version.
The reason why the HUD is not scaled and resized properly is that the textures and HUD position of the PS1 has been written in a different byte offset, which causes this weird HUD position. On the first attempt, the game was always crashing when the byte gets called. The second attempt included a seperate crash fix which caused the game to load the default Spidey HUD. And on the third attempt, I figured out how the game loads the HUD and its bytes.
Nevertheless, I have replaced the Symbiote HUD with the Earth X HUD from Spider-Man 2: Enter Electro successfully which also fits to its suit.
Depending on my current progress, I could say that the PS1 textures can be loaded as long as the executeable reads the correct bytes.
Moreover, the game has yet issues to load several objects and textures from the Enter Electro game, since this game reads only a certain byte for e.g the levels and its objects.
Finally, I managed to load PS1 textures on the PC version.
The reason why the HUD is not scaled and resized properly is that the textures and HUD position of the PS1 has been written in a different byte offset, which causes this weird HUD position. On the first attempt, the game was always crashing when the byte gets called. The second attempt included a seperate crash fix which caused the game to load the default Spidey HUD. And on the third attempt, I figured out how the game loads the HUD and its bytes.
Nevertheless, I have replaced the Symbiote HUD with the Earth X HUD from Spider-Man 2: Enter Electro successfully which also fits to its suit.
Depending on my current progress, I could say that the PS1 textures can be loaded as long as the executeable reads the correct bytes.
Moreover, the game has yet issues to load several objects and textures from the Enter Electro game, since this game reads only a certain byte for e.g the levels and its objects.










