Spider Smash by Panap (me) - Lunar Jam 2 Entry (Geometry Dash 2.2) @panap
Spider Smash by Panap (me) - Lunar Jam 2 Entry (Geometry Dash 2.2)  @panap
Uploaded January 2026 | Updated September 2026, 2 days ago
It's been two years since I last released a level, so why not refresh my building skills by participating in a competition with a three day time limit and many experienced creators participating. What a great idea!

For some context, this level is for the second Lunar Jam, which is similar to a Game Jam where creators have three days to create a platformer level under a specific theme. The theme this time around was power, so my idea was to make a spider level where teleporting onto glass will break it (pretend teleporting is actually going really fast).

Once I created my gimmick using simple trigger work, it was time to make the gameplay. Usually, I spend way too much time making gameplay and playtesting it over and over, but that was not an option this time around. It was incredibly stressful to make the gameplay and took me about ten hours to finish the layout. I wanted to make the level more puzzley, but making puzzle gameplay with this gimmick proved to be impossibly difficulty, so it's a lot more linear than I'd like. I also decorated the glass as I made the gameplay so I did not need to worry about it later (which was my best idea). I aimed for this level to be in the insane range, but people have said it's demon, so woops I am too good. Still, just breaking the glass was satisfying enough, so that is a win in my books.

I had about 36 hours left in the jam and no decoration was placed. Unfortunately, I hardly decorated in the past, so I had a lot of editor and decoration tricks to learn while also needing to decorate an entire level. I wanted to do a neon city theme, but I am too inexperienced to fully realize that, so hopefully the glow and rapid pulsing works enough. Even though I not a good decorator, I found myself less stressed about decorating the level than making the layout since my expectations for myself was low. However, I am proud of myself for what I was able to do.

The original name for this level was “High Velocity”, but it gave false expectations imo, so I settled with this one. Make the joke at the end of the tone.

Now, I see stuff I want to fix/nerf, but it is too late to update the level now, so that will wait another day! Overall, this was an extremely stressful experience for a slow and inexperienced creator, and I am glad I participated and finished a level in time. Would never do this again, can't wait for Lunar Jam 3.

Creator: panap
ID: 130879706
Difficulty: Easy Demon
Editor Time: 25 hours

#GeometryDash #GD #Platformer
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Spider Smash by Panap (me) - Lunar Jam 2 Entry (Geometry Dash 2.2)

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