Uploaded November 2009 | Updated September 2026, 38 minutes ago
Spelunky beaten from the first stage without using the action button or taking damage. Not using the action button means that I can never pick up any items or use my whip. My only way to defeat enemies is to jump on their heads or to use my very limited supply of bombs and ropes. Be sure to have annotations turned on, as I have provided commentary for this run.
I make one exception to my conditions so that I may pick up the crate of flares on stage eight. I justify this by pointing out that, in earlier versions of Spelunky, there was a dedicated flare button that did not force the player to use the action button on dark stages.
Spelunky is a fantastic roguelike platformer with a ton of depth and nearly infinite replay value. I have more than 1000 plays across two computers, and I am still learning new things about the game. Download it and try it for yourself:
mossmouth.com/forums/index.php?topic=3.0
Credit/blame for the idea behind challenge goes to eguee, who is way too good at this game. Also, apologies for the lack of audio. I simply failed to record any audio at all.
Spelunky beaten from the first stage without using the action button or taking damage. Not using the action button means that I can never pick up any items or use my whip. My only way to defeat enemies is to jump on their heads or to use my very limited supply of bombs and ropes. Be sure to have annotations turned on, as I have provided commentary for this run.
I make one exception to my conditions so that I may pick up the crate of flares on stage eight. I justify this by pointing out that, in earlier versions of Spelunky, there was a dedicated flare button that did not force the player to use the action button on dark stages.
Spelunky is a fantastic roguelike platformer with a ton of depth and nearly infinite replay value. I have more than 1000 plays across two computers, and I am still learning new things about the game. Download it and try it for yourself:
mossmouth.com/forums/index.php?topic=3.0
Credit/blame for the idea behind challenge goes to eguee, who is way too good at this game. Also, apologies for the lack of audio. I simply failed to record any audio at all.






![Lets Play I Wanna Be The Barrage: Stage 03
Moogy joins me as our journey through IWBTB continues. Join us as we deal with Chen and a slew of poorly designed stages.
I Wanna Be The Barrage is an I Wanna Be The Guy fangame with a danmaku and Touhou twist. The game is broken up into short individual rooms, each containing a unique danmaku pattern that the Kid must survive using his infinite aerial jumps. The difficulty is merely punishing at first, but it steadily grows into an absurdly obscene display of beautiful bullshit. Join me as I journey through the game from start to finish and attempt to explain just what makes everything tick.
If youre interested in trying the game for yourself - and you should be, if only to see if the gameplay clicks for you as much as it did for me and my friends - then you can grab the game from the creators website here: http://saibrwanna.webnode.jp/
BGM:
One of Episodes [Aiyoku no Eustia OST]
Lira [Aiyoku no Eustia OST] Lets Play I Wanna Be The Barrage: Stage 03](https://i.ytimg.com/vi/bla55CI5G4U/mqdefault.jpg)



