Specular Reflections without specular map 2019-03-18 @StephenCameron
Specular Reflections without specular map 2019-03-18  @StephenCameron
Uploaded March 2019 | Updated September 2026, 2 weeks ago
Experimenting with specular reflections on planets without a specular map. Use the dot product of the normal map and "straight up" (because water will have no non-straight-up-normal vectors) and also dot product the texture color against a blue rgb vector to see if the color is "mostly blue", then use those in the usual specular calculations. Not sure I'm going to use this though.
Specular Reflections without specular map 2019-03-18Space Nerds in Space widescreenWord War vi, may 31, 2008planet txrxSpace Nerds in Space - Terminal Rebooting - 2023-02-01Early versions of a video game, Word War vi which I made.  Part 3wordwarvi lightning demosnis shimmering ringsspace nerds in space 2013 06 03
Stephen Cameron |

Specular Reflections without specular map 2019-03-18

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