Uploaded September 2024 | Updated September 2026, 2 days ago
GameReactor interviewed Metroid Dread's director José Luis Márquez in an article titled "Metroid Dread's director spills his design preferences." It begins "We spoke with José Luis Márquez from MercurySteam about game length, losing abilities in the opening, inspirations and Soulsbourne influences."
Source: gamereactor.es/el-director-de-metroid-dread-confiesa-sus-preferencias-de-diseno-1176283
shinesparkers.net/podcast
twitter.com/shinesparkers
facebook.com/shinesparkers
instagram.com/shinesparkers
GameReactor interviewed Metroid Dread's director José Luis Márquez in an article titled "Metroid Dread's director spills his design preferences." It begins "We spoke with José Luis Márquez from MercurySteam about game length, losing abilities in the opening, inspirations and Soulsbourne influences."
Source: gamereactor.es/el-director-de-metroid-dread-confiesa-sus-preferencias-de-diseno-1176283
shinesparkers.net/podcast
twitter.com/shinesparkers
facebook.com/shinesparkers
instagram.com/shinesparkers

