Uploaded October 2025 | Updated September 2026, 2 weeks ago
New Corvette parts obtained from new Space Wrecks you space walk to get to? This No Man's Sky mini update is looking swish! The Breach Update/Expedition is mostly an expedition with a new content feature and a bunch of extra notes and improvements to voyagers.
Timestamps:
0:00 No Man's Sky Update 6.10 Breach
0:19 Space Wrecks
0:43 New Corvette Part Showcase
7:35 Breach Expedition
8:17 Breach Expedition Rewards
9:24 8 Important Notes You Should Know
Patch Notes Not Shown in the Video:
Highlighted
• Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
• Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
• Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
• Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.
• Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
• Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
More Notes
Bug Fixes / Quality of Life
• Fixed an issue that prevented the corvette "current flightpath" autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
• Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
• Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
• Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
• Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
• Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
• Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
• Fixed a timing-specific issue that could cause the player's wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
• Fixed an issue that caused the current primary ship's thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
• mproved the error messaging when attempting to install duplicate technology in the inventory.
• Fixed an issue that caused rain to be audible when standing inside a corvette.
• Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
• Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
• Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
• Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.
Art & Visuals
• Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
• Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
• Fixed a number of minor visual "seams" in lighting.
• Improved the appearance of holographic previews of corvette modules during corvette assembly.
• Fixed an issue that caused the Boundary Herald starship to render incorrectly.
• Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
• Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
• Fixed a number of minor visual and collision issues with corvette modules.
• Improved the appearance of corvette modules when viewed from a distance.
• Improved the icons on a number of corvette modules.
• Improved the collision of several planetary curiosities, such as large mushrooms.
• Fixed missing collision that allowed you to walk through the back of some freighter hangars.
UI
• Improved the readability of several UI elements.
• Fixed a UI overlap issue on the Corvette trade menu, which could cause the "Make Offer" button to be activated when selecting a part to trade.
• Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
• Fixed an issue that prevented the display of additional recipes in the Catalogue.
• Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.
Some crash fixes I couldn't fit in.
#NoMansSky #BreachExpedition #NoMansSkyUpdate
New Corvette parts obtained from new Space Wrecks you space walk to get to? This No Man's Sky mini update is looking swish! The Breach Update/Expedition is mostly an expedition with a new content feature and a bunch of extra notes and improvements to voyagers.
Timestamps:
0:00 No Man's Sky Update 6.10 Breach
0:19 Space Wrecks
0:43 New Corvette Part Showcase
7:35 Breach Expedition
8:17 Breach Expedition Rewards
9:24 8 Important Notes You Should Know
Patch Notes Not Shown in the Video:
Highlighted
• Fixed an issue that could cause the player to be ejected into space if on an internal stair in a corvette while the pulse drive was active.
• Fixed an issue that caused weapons to be misaligned with the crosshair when flying a corvette in first person.
• Fixed an issue that caused newly-assembled corvettes to appear at the wrong scale if another owned Corvette was docked nearby.
• Improved the placement of corvette-class ships when teleporting to a Settlement with a corvette as the primary ship.
• Fixed an issue that prevented exiting the corvette pilot seat in the Space Station and Space Anomaly when using the Quick Menu in VR.
• Fixed an issue that prevented stairs in corvettes from being traversable using VR teleport movement.
More Notes
Bug Fixes / Quality of Life
• Fixed an issue that prevented the corvette "current flightpath" autopilot from cancelling when the ship came into proximity of a large object such as a Space Station.
• Fixed an issue that caused the corvette teleporter to persist after the corvette had landed on a planetary surface.
• Fixed an issue that could cause water to behave erratically when teleporting from a corvette into water.
• Fixed some corvette structural modules appearing under the exterior decoration category of the build menu.
• Improved the behaviour of floating exotic creatures, especially in response to being offered Creature Pellets.
• Fixed an issue that could prevent biological monstrosities on derelict freighters from reacting aggressively to nearby Travellers.
• Fixed an issue that could prevent some varieties of hazardous flora appearing on planets.
• Fixed a timing-specific issue that could cause the player's wanted level to get stuck when using the pulse drive to exit planetary atmosphere.
• Fixed an issue that caused the current primary ship's thrusters to be used for launch fuel calculations when attempting to summon other ships from the Quick Menu.
• mproved the error messaging when attempting to install duplicate technology in the inventory.
• Fixed an issue that caused rain to be audible when standing inside a corvette.
• Fixed an issue that could prevent the Corvette Assembly tutorial from starting in abandoned star systems.
• Fixed an issue that could cause misleading instructional text during missions requiring planets with extreme weather conditions.
• Fixed an issue that caused some markers to persist unnecessarily in excavation and flora extermination missions from the Corvette Mission Radar.
• Fixed a number of minor messaging inconsistencies in missions requiring the player to prepare ingredients in the Nutrient Processor.
Art & Visuals
• Fixed an issue that could cause large waves to abruptly appear and disappear on the surface of water.
• Improved lighting transitions when changing environments - notably when warping between solar systems, when entering or exiting planetary atmosphere, or when moving between interior and exterior locations.
• Fixed a number of minor visual "seams" in lighting.
• Improved the appearance of holographic previews of corvette modules during corvette assembly.
• Fixed an issue that caused the Boundary Herald starship to render incorrectly.
• Fixed an issue that prevented the jetpack from displaying on the Inventory screen when using first-person camera view.
• Fixed an issue that prevented some varieties of aquatic creature from rendering in the Discoveries page.
• Fixed a number of minor visual and collision issues with corvette modules.
• Improved the appearance of corvette modules when viewed from a distance.
• Improved the icons on a number of corvette modules.
• Improved the collision of several planetary curiosities, such as large mushrooms.
• Fixed missing collision that allowed you to walk through the back of some freighter hangars.
UI
• Improved the readability of several UI elements.
• Fixed a UI overlap issue on the Corvette trade menu, which could cause the "Make Offer" button to be activated when selecting a part to trade.
• Fixed an issue that caused markers for other players in a multiplayer session to appear at their feet instead of above their head.
• Fixed an issue that prevented the display of additional recipes in the Catalogue.
• Fixed a rare issue that could cause an incorrect UI to appear when absorbing a Memory Fragment to expand inventory slots.
Some crash fixes I couldn't fit in.
#NoMansSky #BreachExpedition #NoMansSkyUpdate










