Soundbubble: Finger-Bound Virtual Microphone using Headset/Glasses Beamforming @FiglabCMU
Soundbubble: Finger-Bound Virtual Microphone using Headset/Glasses Beamforming  @FiglabCMU
Uploaded March 2026 | Updated September 2026, 1 hour ago
Hands are the chief appendage with which we manipulate the world
around us, creating sounds as they go. As such, they are a rich
source of information that computers can leverage for input and
context sensing. Indeed, many prior works in HCI have explored
this idea by instrumenting users’ hands with a microphone, often
integrated into a ring, wristband, or watch. In this work, we explore
an alternative bare-hands approach — by using a microphone array
integrated into a user’s headset/glasses, we can use beamforming
to create a virtual microphone that tracks with the user’s fingers in
3D space. We show this method can capture even the subtle noise of
a finger translating across surfaces, including skin-to-skin contact
for micro-gestures, as well as passive widget interactions.

Project page: daehwakim.com/soundbubble
Paper: daehwakim.com/paper/SoundBubble_paper.pdf
Code: github.com/FIGLAB/SoundBubble
Soundbubble: Finger-Bound Virtual Microphone using Headset/Glasses BeamformingFluid Reality: High-Resolution, Untethered Haptic Gloves Using Electroosmotic Pump ArraysZensors (Gierad Laput - ACM CHI 2015)TriboTouch: Micro-Patterned Surfaces for Low Latency TouchscreensZensors: Sensing UnleashedWorldPoint: Finger Pointing as a Rapid and Natural Trigger for In-the-Wild Mobile InteractionsProbabilistic Palm Rejection (Julia Schwarz - ACM CHI 2014)ElectriPop: Low-Cost, Shape-Changing DisplaysPulp Nonfiction: Low-Cost Touch Tracking for PaperISS 2024 Lasting Impact Talk - Estimating 3D Finger Angle on Commodity Touchscreens (ITS 2015)Toffee: Enabling Ad Hoc, Around-Device Interaction with Acoustic Time-of-Arrival CorrelationInterferi: Gesture Sensing using On-Body Acoustic Interferometry
Future Interfaces Group |

Soundbubble: Finger-Bound Virtual Microphone using Headset/Glasses Beamforming

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