Uploaded November 2019 | Updated September 2026, 3 weeks ago
For ST2's third episode, I specifically wanted to explore something more up-to-date. No Man's Sky's soundtrack is among the best received VGM OSTs of the past few years, and that's even more impressive considering the game's initial negative reception. Though the title itself has been updated numerous times, significantly warming people's perceptions in the process, 65daysofstatic's great music remains intact.
In this podcast, I'm joined by one of the band's principle members - Paul Wolinski - for a long talk about No Man's Sky's infinite music machine. We discuss how an electronic and post-rock band has to adapt to composing video game music, and some of the challenges that come with the process. I also spoke to Paul Weir, who was heavily involved in the design and implementation of the systems that govern the soundtrack. He also helmed the game's sound effects and creature vocals, which we talk about in a dedicated section.
Between the two Pauls, this is a truly detailed episode that I hope does justice to No Man's Sky and its fascinating legacy. Once a game I disregarded myself, I now absolutely love its subjective space exploration and gorgeous landscapes. If you haven't yet given it another try, this episode may just inspire you to!
Lee Tyrrell on Twitter:
twitter.com/GreenT128
Paul Wolinski on Twitter:
twitter.com/polinski
Paul Weir on Twitter:
twitter.com/earcom
65daysofstatic on Twitter:
twitter.com/65dos
No Man's Sky/Sean Murray on Twitter:
twitter.com/NoMansSky
Now available through:
Audioboom
audioboom.com/posts/7421235-st2-03-no-man-s-sky-w-65daysofstatic-s-paul-wolinski-paul-weir
Spotify
open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC
iTunes
podcasts.apple.com/us/podcast/the-sound-test/id1418674203?mt=2
Stitcher
stitcher.com/podcast/the-sound-test?refid=stpr
and many more...
Support, early access, unedited interviews, backdated LIVE shows and more:
patreon.com/_secretcave
For ST2's third episode, I specifically wanted to explore something more up-to-date. No Man's Sky's soundtrack is among the best received VGM OSTs of the past few years, and that's even more impressive considering the game's initial negative reception. Though the title itself has been updated numerous times, significantly warming people's perceptions in the process, 65daysofstatic's great music remains intact.
In this podcast, I'm joined by one of the band's principle members - Paul Wolinski - for a long talk about No Man's Sky's infinite music machine. We discuss how an electronic and post-rock band has to adapt to composing video game music, and some of the challenges that come with the process. I also spoke to Paul Weir, who was heavily involved in the design and implementation of the systems that govern the soundtrack. He also helmed the game's sound effects and creature vocals, which we talk about in a dedicated section.
Between the two Pauls, this is a truly detailed episode that I hope does justice to No Man's Sky and its fascinating legacy. Once a game I disregarded myself, I now absolutely love its subjective space exploration and gorgeous landscapes. If you haven't yet given it another try, this episode may just inspire you to!
Lee Tyrrell on Twitter:
twitter.com/GreenT128
Paul Wolinski on Twitter:
twitter.com/polinski
Paul Weir on Twitter:
twitter.com/earcom
65daysofstatic on Twitter:
twitter.com/65dos
No Man's Sky/Sean Murray on Twitter:
twitter.com/NoMansSky
Now available through:
Audioboom
audioboom.com/posts/7421235-st2-03-no-man-s-sky-w-65daysofstatic-s-paul-wolinski-paul-weir
Spotify
open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC
iTunes
podcasts.apple.com/us/podcast/the-sound-test/id1418674203?mt=2
Stitcher
stitcher.com/podcast/the-sound-test?refid=stpr
and many more...
Support, early access, unedited interviews, backdated LIVE shows and more:
patreon.com/_secretcave





![SOUND TEST #13 - Commodore 64 Special (w/Rob Hubbard and Ben Daglish) [COMPOSER INTERVIEW / PODCAST]
Before todays flood of triple-A console games, way back in the 80s, the Commodore 64 ruled the roost. The most popular home computer in the western world, the C64 became synonymous with homespun programming and the birth of video games as we know them. Then, original soundtracks for video games were forced to use a mere three channels, and were unable to record any real instrumentation. Despite these limitations, musicians like Rob Hubbard and Ben Daglish coded expansive themes that remain beloved today. This episode features both, for a lengthy conversation about the creation of VGM on the C64s lauded SID chip. I hope it does Bens legacy justice — he sadly passed away during production, and this episode is dedicated to his memory.
Lee Tyrrell on Twitter:
https://twitter.com/GreenT128
C64 Manual Extract:
https://www.commodore.ca/manuals/c64_users_guide/c64-users_guide-07-creating_sound.pdf
Also available on:
iTunes
(https://itunes.apple.com/us/podcast/the-sound-test/id1418674203?mt=2)
Spotify
(https://open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC)
Audioboom
(https://audioboom.com/posts/7051870-commodore-64-special-w-rob-hubbard-and-ben-daglish)
Twitch
(https://www.twitch.tv/videos/324683651)
Stitcher
(https://www.stitcher.com/podcast/the-sound-test?refid=stpr)
Pledge to my Patreon to help support The Sound Test, and next years second series.
(https://www.patreon.com/_secretcave) SOUND TEST #13 - Commodore 64 Special (w/Rob Hubbard and Ben Daglish) [COMPOSER INTERVIEW / PODCAST]](https://i.ytimg.com/vi/EsQXihcNUM4/mqdefault.jpg)
![THE SOUND TEST Bonus - Grand Theft Auto (w/Colin Anderson) [INTERVIEW / PODCAST]
For this bonus, its my great honour to welcome Colin Anderson onto The Sound Test for a lengthy talk about Grand Theft Auto. Colin was heavily involved in the music and audio of the franchise in its early days, and we talk in-depth about his contributions to both GTA 1 and 2. At the end, we even fit in a little discussion of Crackdown - another game Colin worked on, which we both consider to have more than a few connections to Grand Theft Auto.
This is a real dream interview for me, as I consider the GTA franchise to be just about my favourite of all time; especially thanks to some of my earliest memories playing the original top-down classics that started it all. If youre familiar with their innovative radio stations and impressive bespoke tracks, this episode is guaranteed to please. We cover it all, from The Ballad of Chapped Lips Calhoun to the infectious funk of Stylus Exodus; from forgotten prog. rock stations to that pedestrian who shouts, Dickwad! whenever you drive past.
My inner child can hardly believe Im releasing this particular episode, and I hope you enjoy it too!
Lee Tyrrell on Twitter:
https://twitter.com/GreenT128
Colin Anderson on Twitter:
https://twitter.com/denkicolin
The Sound Test is also available through:
Audioboom
https://audioboom.com/channels/4966905
Spotify
https://open.spotify.com/show/0nt97mhg0PgE3pqUmDXmhC
iTunes
https://podcasts.apple.com/us/podcast/the-sound-test/id1418674203?mt=2
Stitcher
https://www.stitcher.com/podcast/the-sound-test?refid=stpr
and many more!
Pledge to https://patreon.com/_secretcave to help support The Sound Tests second season, and unlock backdated episodes of its LIVE version (and other content)!
#VGM #VideoGameMusic #GrandTheftAuto THE SOUND TEST Bonus - Grand Theft Auto (w/Colin Anderson) [INTERVIEW / PODCAST]](https://i.ytimg.com/vi/F7zyXKYrUgU/mqdefault.jpg)



