SONIC WAVE INFINITY (Extreme Demon) by APTeam | Geometry Dash @TechnicalJL
SONIC WAVE INFINITY (Extreme Demon) by APTeam | Geometry Dash  @TechnicalJL
Uploaded February 2024 | Updated September 2026, 2 weeks ago
It's crazy how I made a video about me just trying this level out in 2021, thinking I no longer had any chance of beating it.

I didn't expect this to only take a single week, but I've truly shocked myself. I started to put real, meaningful attempts into Sonic Wave Infinity just 2 days after I beat The Golden. From there, I took 2 days off for various reasons and finished it on the 5th day of playing (7th if you count those break days). I really impressed myself with this one. Maybe it shows that I've still got something left in me.

The level itself is... fine. It's definitely overhated but I can kind of see why. There are quite a lot of gameplay issues and if you're playing the main version of the level, the decoration feels like it can get in the way a lot of the time. Some changes made from the original Sonic Wave are amazing and make the level better balanced overall. For instance, the ball part is actually one of the easiest parts of SWI (it was the hardest in SW) and the stupid 49% click and release are nerfed from SW, which was a blessing. The first wave remained incredibly fun and satisfying which I have to give this level a ton of credit for, because it could have been one of the worst waves of all time.

There are a few baffling things about this level, though. For starters, the ship part, while not that hard and very consistent after some time, changes how you exit each of the gravity corridors. The first one requires you to spam all the way through, the second lets you rest on a block, and the third gives you a slope. It just seems very odd when all of them should've been like the second or third. Also, the level feels the need to flashbang you right before the ship and first wave which make for some incredibly frustrating transitions that you cannot see.

It didn't help that the last wave was such a struggle for me. I feel like I got off easy by only dying to it 3 times, but the whole thing felt awkward and inconsistent and it made getting runs to 100 very unenjoyable.

It's great that I've finally put this level under my belt, but now my real test begins if I want to beat more hard stuff. Not sure what it'll be yet, but stay tuned. :)

Enjoyment: 48/100

Creators: ViPriN, Cyclic, Luisluigi, Cybronaut, Brittank88, Zimnior12, Tribar, Reunomi, Salamander, Nahuel, Requiem, Lilium11, Creeper4, Nickalopogas, Destez, playerwombat, Incakola, Cynik, Pocke, ZeroSR, Endy
Hosts: @Riottt & @ZimnyteGD
Publisher: APTeamOfficial
Verifier: @Xanii
Music: F-777 - Sonic Blaster (HJFod Remix)

Current Placement on Demon List (as of upload date): 30
My Placement Opinion on Demon List: ~36
Record Before Completion: 76%
Attempts: 10,808

Thumbnail by Zerex
twitter.com/colonthreesee

Outro by qdzjoe
twitter.com/qdzjoe
Outro Music: Mario Kart 64 - Credits

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Channel Banner made by Gamma

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Twitch: twitch.tv/technicaljl

Twitter/X: twitter.com/technicaljl

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SONIC WAVE INFINITY (Extreme Demon) by APTeam | Geometry Dash

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