Uploaded September 2011 | Updated September 2026, 3 hours ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Paraxade, and the original page can be found here: speeddemosarchive.com/Sonic4Episode1.html
Splash Hill 3 (0'39"40): Around when I got the game, my initial impression of this level was that it was a horrible level full of automation. TAing it and learning it has made me appreciate it a bit more, because this level is absolutely full of little secrets and alternate paths; for example, the breakable wall next to the ring box that I had no idea existed until I found it by accident, which was convenient because I could not figure out a consistent and fast way to take the upper path. Another note is the little ramp right at the beginning which throws me to the right rather than straight up. I believe the reason this happens is sometimes if you go up the ramp fast enough then Sonic will run off it before his sprite finishes rotating counter-clockwise, causing him to run off at an angle. It's weird. The only improvement I know of is I should've homing attacked the spring at the end. Good otherwise, it's a fun level and this run is one of my favorites from the IL set.
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Paraxade, and the original page can be found here: speeddemosarchive.com/Sonic4Episode1.html
Splash Hill 3 (0'39"40): Around when I got the game, my initial impression of this level was that it was a horrible level full of automation. TAing it and learning it has made me appreciate it a bit more, because this level is absolutely full of little secrets and alternate paths; for example, the breakable wall next to the ring box that I had no idea existed until I found it by accident, which was convenient because I could not figure out a consistent and fast way to take the upper path. Another note is the little ramp right at the beginning which throws me to the right rather than straight up. I believe the reason this happens is sometimes if you go up the ramp fast enough then Sonic will run off it before his sprite finishes rotating counter-clockwise, causing him to run off at an angle. It's weird. The only improvement I know of is I should've homing attacked the spring at the end. Good otherwise, it's a fun level and this run is one of my favorites from the IL set.


![XIII (PC) Speed Run - Part 20
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Submarine Base [run by Muona]
* Muona uses a grenade drop to take out all of the 4 fully armored guys. As always, they try to avoid the grenade, so he saves some hp, too. Not to mention time, since hes running all the time.
* Right after the grenade he uses the grappling hook twice to speed up.
In the end, he also uses the grappling hook faster to get down faster.
***Possible improvements: There is an alternate route in the room before the air vent that leads to the submarine dock, about a second faster, but that means losing a lot of health. XIII (PC) Speed Run - Part 20](https://i.ytimg.com/vi/0cyCgqfuB14/mqdefault.jpg)
![XIII (PC) Speed Run - Part 6
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Emerald Base Roof [run by sp3ctum]
* I use an AI bug to get rid of only one guard in the two houses. The one I kill is the one that was going to sound the alarm; the second one just keeps on guarding the building after I leave.
* I shoot the last generator with a pistol instead of lockpicking the door, and smashing it. (how is that thing a generator anyway?)
* In the end I show the first fall slide in the run. I skip going down with the grappling hook by jumping down.
*** Possible improvements: I couldve killed the few guys faster. I also mess up with one pistol shot when trying to destroy the last generator. And finally I manage not to go up that last ladder right away. XIII (PC) Speed Run - Part 6](https://i.ytimg.com/vi/0rU2b4QiCmY/mqdefault.jpg)






