Uploaded July 2026 | Updated September 2026, 3 hours ago
Runs pretty well in spite of all of the I/O hangups. There's no triangle clipping, yet. Gotta rework how sprite palletting is done, and claw back a shitload of RAM, but we're kinda there.
Runs pretty well in spite of all of the I/O hangups. There's no triangle clipping, yet. Gotta rework how sprite palletting is done, and claw back a shitload of RAM, but we're kinda there.
![[RAW]Xash3d DC HLDM testing
Just an unedited video of Xash [RAW]Xash3d DC HLDM testing](https://i.ytimg.com/vi/QWx4vG0W5zc/mqdefault.jpg)









