SONIC: PROJECT HERO *REWIRED* | Full Playthrough (Commentary + Feedback) @Zarkator
SONIC: PROJECT HERO *REWIRED* | Full Playthrough (Commentary + Feedback)  @Zarkator
Uploaded August 2026 | Updated September 2026, 2 hours ago
Hopefully Stelmo or some other devs of this game watch this, I think my feedback on the initial build is very useful. Anyway subscribe pls ty ily.

DOWNLOAD LINK: youtube.com/watch?v=GXDiQNCtYTI

FEEDBACK:
The normal vs. momentum homing attack needs some sort of better signifier, both for when you should use it, and when it goes off. Sonic's velocity and distance to an enemy is wildly varying every frame, so the input timing for executing either version is completely unpredictable. It could be improved by decoupling the buttons, so 1 button is for normal attack, and another for the momentum attack, however that would also probably be difficult to wrap your mind around while playing, so some adjustments to the input buffering could be the best solution.

Rails, dash rings, and springs need bigger hitboxes, very many cases of falling through objects, soaring directly next to them, or missing them by extremely small margins.

Rails also often send sonic the wrong way based on where he homes in on it from, they should instead be homable from several points all along the rail (like p-06) instead of just the ends, so that jumping off of them mid-grind is less risky.

The airdash needs to match the stick direction instead of sonic's facing direction, so that saving yourself from small angular mistakes is possible.

High-speed turn radius is slightly too loose, difficult to aim for small dashpads (which could also be fixed with bigger hitboxes) and very difficult to run onto rails etc.

The spindash and dropdash need a third form of burst-speed to go with them, something to do while simply running at full speed down a straight road (perhaps a running spindash like adventure/06, but could be anything), and something to do while rail grinding, jumping off and then bouncing to get more speed is fine, but again with the tiny hitboxes and lack of homing points, makes it far too risky to ever use, so a rail trick or leaning mechanic would instantly fix rails.

One idea, since shadow (and tails) have a sort of glide/air stall mechanic with the tail whip and chaos spear, sonic and knuckles could use a similar thing. Sonic's lightspeed attack while not targeting an enemy could become something like a drift or quickstep while on the ground, and knuckles could have some kind of extra glide mechanic on L2 as well.

Suggestion: A more finished hub world. The current test stage is nostalgic, and i understand its likely placeholder because thats what was already in the game, but something like station square, soleana, or any other hub from sonic (or even a new custom made one) would skyrocket the presentation of the game.

Sigil archipelago needs a geometry smoothing pass. The structure of the stage itself is fantastic but the unsightly jagged cliffs and the sheer walls you're expected to spindash up should be improved for visual clarity.

Knuckles without a homing attack makes some of the stages very difficult, which COULD be seen as a good thing, but even tails has the ability to gain and regain height unlike knuckles, so missing something by 1 inch instantly kills you even if there are enemies nearby to homing attack and save yourself.

The camera sometimes snaps to very awkward angles by itself, like in the tutorial stage, but otherwise it also often clips inside the character while looking upward, an easy fix would simply be to cull or diffuse the player model so you don't get the ugly inside-geometry of their models all over the screen.

To be clear: none of these are complaints, they are solely suggestions and feedback, because I absolutely love what's here so far and simply want to do my part in helping it to be the best sonic fangame ever, so keep up the good work my friends!
SONIC: PROJECT HERO *REWIRED* | Full Playthrough (Commentary + Feedback)SONIC x SHADOW GENERATIONS COVER ALBUM | AnnouncementConfess Goes With Everything | Super Sonic Kaioken vs. The EndUndefeatable (Shadow Remix) | Sonic x Shadow GenerationsDevil May Cry Player Tries Ninja Gaiden Black IIWarframe: Where we used to beIf Goku went super saiyan in 2023 #shorts #dbzWhen the void spoke back #shorts #warframe #loreSee You There | Original SongSONIC OMENS IS HERE... but... | LONGPLAYWho I Am (Shadow Remix/Studio Ver.) | SHADOW GENERATIONSIn Our Skulls | Original Song
Zarkator |

SONIC: PROJECT HERO *REWIRED* | Full Playthrough (Commentary + Feedback)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER