Uploaded October 2019 | Updated September 2026, 2 weeks ago
We decided to have each person control one character each. This was, in fact, a very bad idea.
This series was produced by community member, SuperDSombrero
Click to Subscribe for Occasional Content ► bit.ly/2K30d0A
Follow Our Twitch for Near-Daily Streams ► twitch.tv/whimsyshrimp
Click Here to Join the Official WhimsyShrimp Discord Server ► discord.gg/9zFcy4P
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Facebook ► facebook.com/WhimsyShrimp
Twitter ► twitter.com/WhimsyShrimp_
Video Music:
Glover - Pirates Lobby
Super Bomberman 2 - Stage 1
Diddy Kong Racing - Fossil Canyon
Super Mario Kart - Koopa Beach
Kirby Super Star - Mine Cart Riding
Super Bomberman 2 - Battle Music 2
Mario Paint - Coffee Break Boss
Diddy Kong Racing - Ancient Lake
Sonic Heroes is a 2003 3D platform game in Sega's Sonic the Hedgehog series. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. Sonic Heroes abandons the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) and instead returns to the linear style of Sega Genesis-era Sonic games.
The game was the first multi-platform Sonic game, produced for the GameCube, PlayStation 2, Windows, and Xbox platforms. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development. The team wanted Sonic Heroes to appeal beyond Sonic series fans and so designed a game that did not depend on the continuation of its predecessors. The team revived elements not seen since the Genesis Sonic games, such as special stages and the Chaotix characters. Sega released Sonic Heroes in Japan in December 2003 and worldwide in early 2004.
Reviewers were polarized. They praised the game's focus on fast gameplay and noted its similarities to the series' original 2D entries, a choice that some considered an improvement from the Sonic Adventure games. Reviewers also highlighted its graphic design and detailed environments and textures. Critics, however, derided the game for not addressing the problems of previous series games, such as poor camera controls and voice acting. Despite mixed reviews, it was a major commercial success, with 3.41 million copies sold by 2007.
(en.wikipedia.org/wiki/Sonic_Heroes)
We decided to have each person control one character each. This was, in fact, a very bad idea.
This series was produced by community member, SuperDSombrero
Click to Subscribe for Occasional Content ► bit.ly/2K30d0A
Follow Our Twitch for Near-Daily Streams ► twitch.tv/whimsyshrimp
Click Here to Join the Official WhimsyShrimp Discord Server ► discord.gg/9zFcy4P
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Facebook ► facebook.com/WhimsyShrimp
Twitter ► twitter.com/WhimsyShrimp_
Video Music:
Glover - Pirates Lobby
Super Bomberman 2 - Stage 1
Diddy Kong Racing - Fossil Canyon
Super Mario Kart - Koopa Beach
Kirby Super Star - Mine Cart Riding
Super Bomberman 2 - Battle Music 2
Mario Paint - Coffee Break Boss
Diddy Kong Racing - Ancient Lake
Sonic Heroes is a 2003 3D platform game in Sega's Sonic the Hedgehog series. The player races a team of series characters through levels to amass rings, defeat robots, and collect the seven Chaos Emeralds needed to defeat Doctor Eggman. Within each level, the player switches between the team's three characters, who each have unique abilities, to overcome obstacles. Sonic Heroes abandons the action-adventure and exploration-based gameplay of its predecessors Sonic Adventure (1998) and Sonic Adventure 2 (2001) and instead returns to the linear style of Sega Genesis-era Sonic games.
The game was the first multi-platform Sonic game, produced for the GameCube, PlayStation 2, Windows, and Xbox platforms. Sonic Team USA's Yuji Naka and Takashi Iizuka led the game's 20-month development. The team wanted Sonic Heroes to appeal beyond Sonic series fans and so designed a game that did not depend on the continuation of its predecessors. The team revived elements not seen since the Genesis Sonic games, such as special stages and the Chaotix characters. Sega released Sonic Heroes in Japan in December 2003 and worldwide in early 2004.
Reviewers were polarized. They praised the game's focus on fast gameplay and noted its similarities to the series' original 2D entries, a choice that some considered an improvement from the Sonic Adventure games. Reviewers also highlighted its graphic design and detailed environments and textures. Critics, however, derided the game for not addressing the problems of previous series games, such as poor camera controls and voice acting. Despite mixed reviews, it was a major commercial success, with 3.41 million copies sold by 2007.
(en.wikipedia.org/wiki/Sonic_Heroes)


![Devil May Cry 3 | Part 3 | Brotherly Love
Whats your favorite useless superpower?
Click to Subscribe for Occasional Content ► https://bit.ly/2K30d0A
Follow Our Twitch for Near-Daily Streams ► https://twitch.tv/whimsyshrimp
Click Here to Join the Official WhimsyShrimp Discord Server ► https://discord.gg/9zFcy4P
Click here to watch any missed streams (also where the raw footage for our videos go) ► https://www.youtube.com/channel/UCGZw...
WhimsyShrimp is:
Alek/WhimsicalPlushie
Zach/Shrimples
WhimsyShrimp Social Media:
Facebook ► https://www.facebook.com/WhimsyShrimp/
Twitter ► https://twitter.com/WhimsyShrimp
Video Music:
Tearing Through Heaven (Rain) - Fire Emblem: Three Houses
Wont Stop, Just Go! - Sonic Adventure 2
Shades of Spring - Kevin MacLeod
Bowerstone - Fable: The Lost chapters
Vergil Battle 1 - Devil May Cry 3
Nostalgia - sochi
Music from https://filmmusic.io
Shades of Spring by Kevin MacLeod (https://incompetech.com)
License: CC BY (http://creativecommons.org/licenses/by/4.0/)
Devil May Cry 3: Dantes Awakening, known in Japan as simply Devil May Cry 3, is a hack and slash video game developed and published by Capcom, released in 2005 for the PlayStation 2 and ported to Microsoft Windows in 2006. The game is a prequel to the original Devil May Cry, featuring a younger Dante Set a decade before the events of the first Devil May Cry in an enchanted tower, Temen-ni-gru, the story centers on the dysfunctional relationship between Dante and his brother Vergil. The game introduces new combat mechanics with an emphasis on combos and fast-paced action. The story is told primarily in cutscenes using the games engine, with several pre-rendered full motion videos.
Devil May Cry 3 was widely praised by critics, hailing it as a return to form for the series, yet did receive some criticisms for its high level of difficulty in the North American version. This was later addressed in the rebalanced special edition of the game. It was re‐released in 2006 as Devil May Cry 3: Special Edition[b] featuring retooled difficulty levels, the addition of mid-mission checkpoints, GOLD mode, and Vergil as a playable character. Combined sales of both versions were over 2.3 million. It has been cited as one of the greatest video games of all time.
A 2005 manga prequel to Devil May Cry 3s storyline was published in Japan and later the United States.
(https://en.wikipedia.org/wiki/Devil_M...) Devil May Cry 3 | Part 3 | Brotherly Love](https://i.ytimg.com/vi/BxjkHVcYr4c/mqdefault.jpg)







