Uploaded August 2012 | Updated September 2026, 1 week ago
Please see the latest version! youtu.be/QFvbNFgsIGY
Today's the day! Now you can give Sky Rail a try yourself! This video will show you where each of the paths are. Remember, if you decided to record a run of this stage, please add it as a video response!
This took 2 months to finish, and it's changed so much since then!
Just for fun, after this video, check out the very first video showing old progress! youtube.com/watch?v=w4zbH6HCZW4
As I've mentioned before, please do not say anything about the bounce springs. I have tried many settings, and where they're at now is the most efficient. They're just garbage in this game. No, they will not be removed. If you've played Sky Rail from SA2, these are there.
Also some important information you need to know: Rail switching is not perfect and it never will be. This is due to Generations. It just wasn't meant for sloped rails like that. Red Star Rings ARE in this stage, so if you have a completed save file you won't see them. I'll be releasing an updated version via Twitter first which will allow you to hunt for them without affecting your save file. Be sure to follow: twitter.com/SonicHyuga
Here's the video if you've missed it: youtube.com/watch?v=j5GdRk7DXdA
To download and play, this requires a PC version of Sonic Generations.
~*Download*~
***(Updated to v1.2 and GMI Included) http://full.sc/S9jICi
**ModDB link (Updated to v1.2): moddb.com/mods/sky-rail/downloads/sky-rail-red-ring-edition
SonicGMI highly recommended: code.google.com/p/sonic-glvl/downloads/detail?name=SonicGMI%20v1.0%20RC2.7z&can=2&q=
***Version 1.2 has various fixes and additions including the following:
-Fog brought closer
-Some Cameras reworked
-Boxes now obey gravity (and physics)
-Hopefully solved clipping issues
-Able to hunt Red Rings
-Introduces a new shortcut
**Version 1.1 addresses an issue to where a player could use M-Speed to skip the entire level. This was prevented previously, but somehow slipped through.
Credits:
SonicGLvl: Dario
Dude's Spline Exporter
Melpontro for the GIA (the overall shadows, etc.)
Paraxade0 and brianuuusonic for finding some of the bugs
Omochao Removal: youtube.com/watch?v=2wfh655evZM
Sorry for the lag on these videos. I'm in the process of upgrading some of my hardware. Shouldn't be like this before too long.
Please see the latest version! youtu.be/QFvbNFgsIGY
Today's the day! Now you can give Sky Rail a try yourself! This video will show you where each of the paths are. Remember, if you decided to record a run of this stage, please add it as a video response!
This took 2 months to finish, and it's changed so much since then!
Just for fun, after this video, check out the very first video showing old progress! youtube.com/watch?v=w4zbH6HCZW4
As I've mentioned before, please do not say anything about the bounce springs. I have tried many settings, and where they're at now is the most efficient. They're just garbage in this game. No, they will not be removed. If you've played Sky Rail from SA2, these are there.
Also some important information you need to know: Rail switching is not perfect and it never will be. This is due to Generations. It just wasn't meant for sloped rails like that. Red Star Rings ARE in this stage, so if you have a completed save file you won't see them. I'll be releasing an updated version via Twitter first which will allow you to hunt for them without affecting your save file. Be sure to follow: twitter.com/SonicHyuga
Here's the video if you've missed it: youtube.com/watch?v=j5GdRk7DXdA
To download and play, this requires a PC version of Sonic Generations.
~*Download*~
***(Updated to v1.2 and GMI Included) http://full.sc/S9jICi
**ModDB link (Updated to v1.2): moddb.com/mods/sky-rail/downloads/sky-rail-red-ring-edition
SonicGMI highly recommended: code.google.com/p/sonic-glvl/downloads/detail?name=SonicGMI%20v1.0%20RC2.7z&can=2&q=
***Version 1.2 has various fixes and additions including the following:
-Fog brought closer
-Some Cameras reworked
-Boxes now obey gravity (and physics)
-Hopefully solved clipping issues
-Able to hunt Red Rings
-Introduces a new shortcut
**Version 1.1 addresses an issue to where a player could use M-Speed to skip the entire level. This was prevented previously, but somehow slipped through.
Credits:
SonicGLvl: Dario
Dude's Spline Exporter
Melpontro for the GIA (the overall shadows, etc.)
Paraxade0 and brianuuusonic for finding some of the bugs
Omochao Removal: youtube.com/watch?v=2wfh655evZM
Sorry for the lag on these videos. I'm in the process of upgrading some of my hardware. Shouldn't be like this before too long.










