@UltimateDarkman
  @UltimateDarkman
UltimateDarkman | Sonic Generations - Real Tails Mod ver.2.0 - Release @UltimateDarkman | Uploaded October 2017 | Updated October 2024, 23 hours ago.
Download: drive.google.com/file/d/1blss7MlLogdJshVW6YizpTY92gWVbHBP/view?usp=sharing
Physics #1(Without Homing Attack): drive.google.com/file/d/1bo78oV_6EVwZskPL8Xwba_oCswL6Eydz/view?usp=sharing
Physics #2(With Homing Attack): drive.google.com/file/d/1WNzFSW-8GTVwh_cVI-6cSUpPsgi177nM/view?usp=sharing
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======Questions & Answers========
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Q: Is there a Classic Tails? And if not, will you make mod about him?
A: No.

Q: How to activate Physics?
A: Physics work as all normal mods do. Select one of the following phyisics and then you can use them.

Q: Why Physics doesn't work on custom stage mods? How to enable them?
A: Go to any stage mod, go to bb3 folder, search for #Sonic.ar.00 and #Sonic.arl, delete them. Or you can prioterize Tails's Physics by selecting them first and then the stage mod.

Q: Is SATBK Sonic mod still happening?
A: Yes.

Q: What about Real Espio Mod?
A: Canceled, since I don't have much time to finish him before Sonic Forces will be released.

Q: Will this mod be at SHC 2017?
A: No. At least I didn't figured out how to participate in a damn contest.

Q: Why Super Tails doesn't have birds?
A: Because they are useless here. So imagine that this is the Sonic Mania version.

Q: What's new about this version?
A: Old animations were redone, added Sonic as NPC, changed some visuals.

Q: How to fly?
A: Press boost button in the air.

Q: Why is it called "Real"?
A: Because unlike other Tails mods that are pure model change over Sonic's skeleton, this one uses its own skeleton and custom animations that were made by me. The idea is to make him as official playable character, with unique abilities and physics change. Basicly a DLC that SEGA would do, but it looks like they are waiting for someone to do it for them.

If you have more questions, you can ask them in a comments below.
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======Recommendations/Warnings======
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1: People with low spec PCs will deal with some lag and random game crashing
2: Not recommended to start a New Game with this mod, or else game will crash during Classic Sonic stage.
3: Not recommended to play with huge stage project mods like Unleashed or 06. Some animations will be missing.
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======Credits=======
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UltimateDarkman: animations, visuals.
Daku Neko, Squiz: working Super Tails model.
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======Music Used======
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1. Newgrounds.com - Alone
2. Newgrounds.com - Weathered Prime
3. Newgrounds.com - December's Sun
4. Newgrounds.com - Gotta Go Fast Mix 2
5. Newgrounds.com - Galaxyman Pinch Version
6. Dragon Ball Z: Dokkan Battle - Goku Black Theme
7. Guilty Gear XX - Blue Water Blue Sky
8. Chaos Legeon - The Drones of Hell
9. Dynasty Warriors 8 - Capricious Wind
10. Dragon Ball Z: Dokkan Battle - Golden Freiza Theme
11. Megaman 10 - Nitro Man Remix by Stone McKnuckle
12. Newgrounds.com - Final Palace
13. Sonic Mania - Ruby Illusions
14. Yu-Gi-Oh! Duel Links GX - Chazz Theme
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=======In the end......=======
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Thank you everybody for supporting me for 7 years. I'm very glad that people still like my videos, playing my mods and enjoying them. With all that said, I will see you in Sonic Forces after it.
Enjoy.
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Sonic Generations - Real Tails Mod ver.2.0 - Release @UltimateDarkman

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