Sonic Generations mod: Arid Sands Night Progress 2 @GPF_SCT
Sonic Generations mod: Arid Sands Night Progress 2  @GPF_SCT
Uploaded September 2016 | Updated September 2026, 2 weeks ago
alright, now to tell you what i've done :D

#1: so far i've only been focusing on the terrain problems that have been occurring, those being: A, the crashing that you saw last time.. and B, terrain loading issues i have only just fixed

#2: big thanks to: DeNoobGaming for allowing me to use the materials from his "deleted scenes" mod on this stage (removing those purple things you saw last time). Go check his channel out here: youtube.com/channel/UCNxmuFLHvFgrl-TJr-s--XQ

I'm going to quickly explain what was happening with the terrain loading issues... So basically, what was causing the crashing last time was an xml which handles setrigidbodies, and since for some reason the set data wont load (i probably just need to rename some files) it would end up looking for objects to spawn that weren't there, and that would result in a crash... The second issue i had when terrain wouldn't load was down to a mistake on my part, I must've done something to the terrain.prm.xml (or maybe it was just because i was using an SU one, idk) that caused the stage to load terrain groups at random, it took a while for me to realize what was wrong, then it was just the simple task of taking the terrain.prm from #ghz200.ar and putting it in my stage's files :D

Ok, that just about wraps up this update, once again, help will be much appreciated as i am still very new to gens modding ;) thanks for watching, GPF signing out.
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Sonic Generations mod: Arid Sands Night Progress 2

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