Uploaded November 2023 | Updated September 2026, 2 weeks ago
So. Recently, @Knuxfan24's KnuxTools was given an update that allows for converting folders containing "terrain-instanceinfo" files, into "pcmodel" files. This means that porting stages from prior Hedgehog Engine/Hedgehog Engine 2 games has become so much easier as a result, and I decided to try it on one of the Demon World combat areas from Sakura Wars PS4.
I did have to change the shaders on all of the crystals however (can't port the shaders from Sakura Wars either; as PS4 shader files don't work on PC), and while some areas look rather odd due to the Frontiers shaders being slightly different, I'd say this was a success.
Also, with all the crystals and the general color scheme, it really reminded me of the Cave of Lost Souls from Puss in Boots: The Last Wish. So I decided to use this as an opportunity to showcase my Hedgehog in Boots mod, which is basically a DLC skin that has Sonic cosplaying as Puss in Boots. Yeah.
Tool Credits:
Knuxfan24 (youtube.com/@Knuxfan24) - KnuxTools
Radfordhound (youtube.com/@Radfordhound) - HedgeArcPack, HedgeEdit
Skyth (youtube.com/@blueskythlikesclouds) - ModelConverter/ModelFBX (for the Hedgehog in Boots mod)
Tool Links:
KnuxLib - github.com/Knuxfan24/KnuxLib
HedgeLib - github.com/Radfordhound/HedgeLib
SkythTools - github.com/blueskythlikesclouds/SkythTools
Music: Mega Man 8 - Test Stage (June 27, 1996 prototype)
So. Recently, @Knuxfan24's KnuxTools was given an update that allows for converting folders containing "terrain-instanceinfo" files, into "pcmodel" files. This means that porting stages from prior Hedgehog Engine/Hedgehog Engine 2 games has become so much easier as a result, and I decided to try it on one of the Demon World combat areas from Sakura Wars PS4.
I did have to change the shaders on all of the crystals however (can't port the shaders from Sakura Wars either; as PS4 shader files don't work on PC), and while some areas look rather odd due to the Frontiers shaders being slightly different, I'd say this was a success.
Also, with all the crystals and the general color scheme, it really reminded me of the Cave of Lost Souls from Puss in Boots: The Last Wish. So I decided to use this as an opportunity to showcase my Hedgehog in Boots mod, which is basically a DLC skin that has Sonic cosplaying as Puss in Boots. Yeah.
Tool Credits:
Knuxfan24 (youtube.com/@Knuxfan24) - KnuxTools
Radfordhound (youtube.com/@Radfordhound) - HedgeArcPack, HedgeEdit
Skyth (youtube.com/@blueskythlikesclouds) - ModelConverter/ModelFBX (for the Hedgehog in Boots mod)
Tool Links:
KnuxLib - github.com/Knuxfan24/KnuxLib
HedgeLib - github.com/Radfordhound/HedgeLib
SkythTools - github.com/blueskythlikesclouds/SkythTools
Music: Mega Man 8 - Test Stage (June 27, 1996 prototype)

![[OLD] Sonic Forces (PC) - Infinity Gauntlet Sonic v1 Release
Download: https://gamebanana.com/skins/170060
Special thanks to Ichigo for helping me with the materials!!
Oh, and thanks to LandyRS for the NRM/PRM textures for Sonic himself - https://www.youtube.com/watch?v=3SYAbqikEXM
Other mods used:
Master Sword over Lightning Wispon by me - https://gamebanana.com/skins/165632
Extended Null Space by Infinite Force - https://gamebanana.com/maps/200626 [OLD] Sonic Forces (PC) - Infinity Gauntlet Sonic v1 Release](https://i.ytimg.com/vi/bo80_5Ne-Eo/mqdefault.jpg)


![[OLD] Sonic Forces (PC) - Future Flash Sonic Mod Release
Mod download: https://gamebanana.com/skins/171719
KR1SHN9 did the model editing. I simply ported him into the game. Also I apologize for the audio being out of sync. I really dont feel like having to re-render this entire video, as it took a long time than normal (as I rendered it at 4K for testing purposes).
Other mod used:
Sky Sanctuary by Infinite Force - https://gamebanana.com/maps/205554 [OLD] Sonic Forces (PC) - Future Flash Sonic Mod Release](https://i.ytimg.com/vi/cNAoSBLQMio/mqdefault.jpg)

![[OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #2
Quite a few things have changed from the previous video.
- The windmills are present, cast shadows, and animate!
- It is now possible to beat the level without having to use the FreeCam mod!
- The loop has been fixed so you go the same speed as you would in 3D.
- The quickstep section has been updated so you go a bit slower (for more time to react), and a camera has been added.
- The corkscrews autorun trigger has been added.
Stuff that still needs to get done:
- Add the rest of the gismos (and ensure that they break)
- Redo the GI.
- Add water.
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - GI porting, cubemap, autorun/quickstep triggers
PTKickass - GensToForces Level Converter
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video) [OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #2](https://i.ytimg.com/vi/dLzNWkyGQiQ/mqdefault.jpg)


![[OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #3
Changes since the last video:
- The GI has been redone and water has been added! (HUGE thanks to Beatz for that!)
- The rest of the gismos have been added!
- All gismos cast and receive shadows!
STUFF TO DO:
- Make sure the gismos break
- Polish the level
CREDITS:
originalname923 - Objects, gismos, grindrail spline, skybox
Me - Cubemap, autorun/quickstep triggers, getting the gismos to show up
Beatz - GI porting, water and misc RFL editing
PTKickass - GensToForces Level Converter
ĐeäTh - ForcesGISMEditor
Team Unleashed - Terrain and object placement from the Unleashed Project Mod
Freedoman - World map text for Apotos (replacing City, not shown in video) [OLD] Sonic Forces (PC) - Windmill Isle Act 1 WIP #3](https://i.ytimg.com/vi/dccYC55PNtY/mqdefault.jpg)
![[OLD] Sonic Forces (PC) Mod Showcase #53 - Luminous Forest Reimagined
Mod by Brandon Jones - https://www.youtube.com/watch?v=yziOzh mH8 [OLD] Sonic Forces (PC) Mod Showcase #53 - Luminous Forest Reimagined](https://i.ytimg.com/vi/dqdS-6ZSQSo/mqdefault.jpg)