Uploaded November 2025 | Updated September 2026, 3 weeks ago
Got this amazing run now and took 4 days of streams to beat the previous WR and the 29:30 target by more than 10 seconds;
Here Are The Time Splits for the Acts and Bosses:
Tropical Resort - Act 1: 1'23"60, Act 2: 47"72, Boss: 19"54;
Act 1 was very well done given that this was within a second of my best recorded time of 1'23"05 and finishing with no rings guarantees no special stage prompt and no S-Rank so can be improved but not by much so about half a second of realistic time save; Act 2 got a sub-48 which is fantastic with my fastest SS being 47"50 (Video Link to best SS: youtube.com/shorts/J7UotELTMXA), and even got the pause reset glitch to clear my rings and Red Ring count which saves further time. The boss went as unexpectedly as I midded the first double hit, but fortunately the contingency panned out and still got a mid-19 which is pretty much the best you can do without Burst.
Sweet Mountain - Act 1: 1'02"16, Act 2: 1'27"57, Boss: 15"96;
Act 1 was quite slow given the bad start and numerous errors and as one can get a low 57 and get the pause reset glitch and since got 57 flat in practice prior to running this which is less than a second from the IL WR (Link to IL video: youtu.be/kBMcU5Nvbm8) we have about 6-7 seconds of time save ; Act 2 was decent enough with a couple of slow downs but yet can get a 1’24"xx or better as the shortcut (6:46 YouTube Timestamp) can be done but missed it here. However, I at least got most of the IL starting strat on the plus side. As for the boss, anything around the mid-15 range is good so this was a bit slower than expected as the Boss lingered a bit longer than usual before attacking.
Starlight Carnival - Act 1: 1'09"91, Act 2: 56"33, Boss: 22"62;
Act 1 was done very well though one could save about 1 second by getting a sub-1'09 which is possible and I also got the pause reset glitch again which is amazing; Act 2 was decent given that everything went smoothly and this time managed to drop my rings before the finish though can be improved by about half a second to a low 55 or even the sub with the help of a pause reset glitch. As for the boss, got the good RNG pattern which lead to a 22 rather than a 23 second fight.
Planet Wisp - Act 1: 1'21"45, Act 2: 1'10"62, Boss: 17"25;
Act 1 was done very well as mistakes were very minimal in and got a mid 1'21 so can realistically go down by around a second and also managed to skip the special stage prompt by taking damage on the final set of spikes before the last drill section; Act 2 however was done very well by getting a 1’10"xx but this part in real time can be improved by about 5 seconds by getting a sub-1'10 which I've done on single segment and is realistically possible and by pause resetting which will allow me to take the 3rd Red Ring route which is quicker than skipping it (Video of the skip here: youtube.com/shorts/ojq2BosvLiQ); As for the Boss, a low 17 second run is typical for a no advanced quick kill method which I have still yet to learn (Will likely be required if we are to break the next minute barrier by 20 seconds now) and will do further practice on and will get it eventually.
Aquarium Park - Act 1: 1'11"49, Act 2: 1'11"59, Boss: 26"28;
Act 1 was very well done as a mid-1'11 was achieved with rarely any mistakes and is just over a seconds off the record of 1’10”40; Act 2 had not many mistakes in it either as I avoided all of the Red Rings which meant no unlock messages at all; As I have gotten a sub-1'10 before in single segment, one could reduce this part by over 2 seconds with help of a pause reset glitch also. I also got the quick kill with Admiral Jelly which I'd say is one of the toughest parts of this run and got low-26 which is expected for this strat.
Asteroid Coaster - Act 1: 1'34"38, Act 2: 2'04"84, Boss: 23"91;
Act 1 was done well and even got the Void Break and pretty much everything else went great. It's possible to get a sub-1'33 whilst missing all of the Red Rings which prevents the unlock messages afterwards so can be improved by about 2 seconds mostly for the execution and a pause reset glitch to be able to go through the Red Rings which is faster and lose all your rings at the finish to avoid the special stage prompt; Act 2 had only a few mistakes in it which could be brushed up, but I was fast enough to get a sub-2'05. One can use the improved method to save time by taking damage on the robots at the top of the final cycle so this can be improved by about 4-5 seconds. The boss had the consistent sub-24 second strat executed well (Link to Skullian Sub-24 Strat: youtube.com/watch?v=I-3RB-pedQk).
Terminal Velocity: The running part again was perfectly executed and is possible even for a non-TAS route and without infinite boost so it's definitely worth it, plus a pretty cool edition to this run.
Nega Wisp Armor Boss - 1'29"45; Easy Boss as usual, but missed the sub-1’29 by quite a bit and still finished with a massive 300+ rings.
Got this amazing run now and took 4 days of streams to beat the previous WR and the 29:30 target by more than 10 seconds;
Here Are The Time Splits for the Acts and Bosses:
Tropical Resort - Act 1: 1'23"60, Act 2: 47"72, Boss: 19"54;
Act 1 was very well done given that this was within a second of my best recorded time of 1'23"05 and finishing with no rings guarantees no special stage prompt and no S-Rank so can be improved but not by much so about half a second of realistic time save; Act 2 got a sub-48 which is fantastic with my fastest SS being 47"50 (Video Link to best SS: youtube.com/shorts/J7UotELTMXA), and even got the pause reset glitch to clear my rings and Red Ring count which saves further time. The boss went as unexpectedly as I midded the first double hit, but fortunately the contingency panned out and still got a mid-19 which is pretty much the best you can do without Burst.
Sweet Mountain - Act 1: 1'02"16, Act 2: 1'27"57, Boss: 15"96;
Act 1 was quite slow given the bad start and numerous errors and as one can get a low 57 and get the pause reset glitch and since got 57 flat in practice prior to running this which is less than a second from the IL WR (Link to IL video: youtu.be/kBMcU5Nvbm8) we have about 6-7 seconds of time save ; Act 2 was decent enough with a couple of slow downs but yet can get a 1’24"xx or better as the shortcut (6:46 YouTube Timestamp) can be done but missed it here. However, I at least got most of the IL starting strat on the plus side. As for the boss, anything around the mid-15 range is good so this was a bit slower than expected as the Boss lingered a bit longer than usual before attacking.
Starlight Carnival - Act 1: 1'09"91, Act 2: 56"33, Boss: 22"62;
Act 1 was done very well though one could save about 1 second by getting a sub-1'09 which is possible and I also got the pause reset glitch again which is amazing; Act 2 was decent given that everything went smoothly and this time managed to drop my rings before the finish though can be improved by about half a second to a low 55 or even the sub with the help of a pause reset glitch. As for the boss, got the good RNG pattern which lead to a 22 rather than a 23 second fight.
Planet Wisp - Act 1: 1'21"45, Act 2: 1'10"62, Boss: 17"25;
Act 1 was done very well as mistakes were very minimal in and got a mid 1'21 so can realistically go down by around a second and also managed to skip the special stage prompt by taking damage on the final set of spikes before the last drill section; Act 2 however was done very well by getting a 1’10"xx but this part in real time can be improved by about 5 seconds by getting a sub-1'10 which I've done on single segment and is realistically possible and by pause resetting which will allow me to take the 3rd Red Ring route which is quicker than skipping it (Video of the skip here: youtube.com/shorts/ojq2BosvLiQ); As for the Boss, a low 17 second run is typical for a no advanced quick kill method which I have still yet to learn (Will likely be required if we are to break the next minute barrier by 20 seconds now) and will do further practice on and will get it eventually.
Aquarium Park - Act 1: 1'11"49, Act 2: 1'11"59, Boss: 26"28;
Act 1 was very well done as a mid-1'11 was achieved with rarely any mistakes and is just over a seconds off the record of 1’10”40; Act 2 had not many mistakes in it either as I avoided all of the Red Rings which meant no unlock messages at all; As I have gotten a sub-1'10 before in single segment, one could reduce this part by over 2 seconds with help of a pause reset glitch also. I also got the quick kill with Admiral Jelly which I'd say is one of the toughest parts of this run and got low-26 which is expected for this strat.
Asteroid Coaster - Act 1: 1'34"38, Act 2: 2'04"84, Boss: 23"91;
Act 1 was done well and even got the Void Break and pretty much everything else went great. It's possible to get a sub-1'33 whilst missing all of the Red Rings which prevents the unlock messages afterwards so can be improved by about 2 seconds mostly for the execution and a pause reset glitch to be able to go through the Red Rings which is faster and lose all your rings at the finish to avoid the special stage prompt; Act 2 had only a few mistakes in it which could be brushed up, but I was fast enough to get a sub-2'05. One can use the improved method to save time by taking damage on the robots at the top of the final cycle so this can be improved by about 4-5 seconds. The boss had the consistent sub-24 second strat executed well (Link to Skullian Sub-24 Strat: youtube.com/watch?v=I-3RB-pedQk).
Terminal Velocity: The running part again was perfectly executed and is possible even for a non-TAS route and without infinite boost so it's definitely worth it, plus a pretty cool edition to this run.
Nega Wisp Armor Boss - 1'29"45; Easy Boss as usual, but missed the sub-1’29 by quite a bit and still finished with a massive 300+ rings.




![[WORLD RECORD] First Ever Sub-1:45:00! | Sonic Chronicles Any% Speedrun WR #sonic #speedrun
This Sonic Chronicles Any% speedrun achieves the first-ever sub-1:45:00 world record, breaking one of the biggest barriers in the game’s history! After months of grinding and optimizing routes, this run came together faster than anticipated and officially breaks the 1:45 barrier! [WORLD RECORD] First Ever Sub-1:45:00! | Sonic Chronicles Any% Speedrun WR #sonic #speedrun](https://i.ytimg.com/vi/riapIpR_WiY/mqdefault.jpg)





