Sonic Adventure Autodemo - Music Restores Testing @woofmute
Sonic Adventure Autodemo - Music Restores Testing  @woofmute
Uploaded July 2024 | Updated September 2026, 1 week ago
I have a working method to restore music that should work in all stages of the Sonic Adventure Autodemo, but I have to implement it for each stage bin the game has... Its slow to do. About 18 more times to go.

The Autodemo would only allow for 36 (23 hex) adx files to be played in the regular BGM.AFS adx bank, so I had to patch to implement BG2.AFS for ids higher than that. This will allow me to add music to every stage this build has.

All the mods we have been working on at X-Hax can be found here: github.com/X-Hax/dreamcast-mods/tree/main
Sonic Adventure Autodemo - Music Restores TestingRez Build 836 - Test Mode | Wire Frame TestSonic Adventure Autodemo - Sky Chase Knuckles CameraYakuza Kiwami PC - Tojo Clan Fire Escape Door (Indestructible)underworld mmm skyscraper/jamscraper woof live mixing sketchSonic Generations - Ok, Scripted LoopsRez Build 836 - Unused K-Prj Title Animation (Demul)Sonic Adventure Autodemo - SetEdit Restore PatchRez Build 836 - Alternate and Unused Layer Transition EffectsSonic Adventure Autodemo - Early Results DisplaySonic Adventure Autodemo - Weird Stair Collision Flag BehaviourFur Fighters Music- The Undermill
woofmute |

Sonic Adventure Autodemo - Music Restores Testing

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