Uploaded July 2024 | Updated September 2026, 1 week ago
I have a working method to restore music that should work in all stages of the Sonic Adventure Autodemo, but I have to implement it for each stage bin the game has... Its slow to do. About 18 more times to go.
The Autodemo would only allow for 36 (23 hex) adx files to be played in the regular BGM.AFS adx bank, so I had to patch to implement BG2.AFS for ids higher than that. This will allow me to add music to every stage this build has.
All the mods we have been working on at X-Hax can be found here: github.com/X-Hax/dreamcast-mods/tree/main
I have a working method to restore music that should work in all stages of the Sonic Adventure Autodemo, but I have to implement it for each stage bin the game has... Its slow to do. About 18 more times to go.
The Autodemo would only allow for 36 (23 hex) adx files to be played in the regular BGM.AFS adx bank, so I had to patch to implement BG2.AFS for ids higher than that. This will allow me to add music to every stage this build has.
All the mods we have been working on at X-Hax can be found here: github.com/X-Hax/dreamcast-mods/tree/main










