Uploaded February 2018 | Updated September 2026, 17 minutes ago
Why did I play this for you? Well at least it's not as bad as real '06.
If you want to play this, here you go:
mediafire.com/?3foja4mqneq8mw7,j112l7dxob4yyz4,15jdf2mx1jvs3aa
Why did I play this for you? Well at least it's not as bad as real '06.
If you want to play this, here you go:
mediafire.com/?3foja4mqneq8mw7,j112l7dxob4yyz4,15jdf2mx1jvs3aa


![Sonic Dimensions v5.0.1: Radiant Falls Speedrun(1:16.49)[Skills+Hyper Sonic]
~~Necessary Credits~~
good game(Sonic Dimensions): Phantom Radea: https://www.deviantart.com/phantom-radea
Hyper Sonic Render(in thumbnail): Nibroc.Rock: https://twitter.com/NibrocRock
Dialgas Fight To The Finish! Remaster: TGH:
https://www.youtube.com/user/TheGuitahHeroe
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
(w)/ well we got an update very recently, and I didnt see it until after i had finished my run yesterday, soooooo, lets fix that
this stage got changed the most, so might as well cover it again before i actually move on and go into hibernation again
this run is, ok, can definitely be taken below 1:16, but i dont know how long this would take, and besides, im already satisfied
This game is beautiful, download now please:
https://www.deviantart.com/phantom-radea/art/Sonic-Dimensions-Ver-3-1-1-810674555
version is 5.0.1
Skills used:
Homing Dash
Blast-Off
Boost Magnet
sorry for the bad video quality, can only record this in 240p, although the 720p/1080p settings better maintain the original bitrate of the video.
*Insight:*
- Boost Magnet was not needed in this run; I had only used it as part of a failed experiment as i needed a very early transformation checking out another potential route in this stage.
- This very early transformation happens at the slope seen at 0:19 below where sonic does the air boost, its a bit too unwieldy to do, its right after the waterslide and the slope itself is not very steep, making it difficult to go hyper without losing time from transformation animations.
Actually, since youve bothered to start reading my analysis, here, have the footage I used to compare some routes.(also do note, im probably going to dm @PhantomRadea telling him his games broke)
super secret analysis footage: https://youtu.be/G3t_BCc_lrU
- stomp at 0:08 is necessary or you collect the shield on top(actually this is not strictly true, you can avoid it, its just not worth it, imo), meaning you cannot transform into hyper.
- 0:27 skips a single loop, also the collision on the second loop is bizzare if you opt to take the top route here and air boost like the old version of the stage, so I opted for bottom(also i dont get a choice, its the only way to bridge a giant gap like that smoothly)
- not necessarily an insight, but there are 3 really weird specific layout changes when you take into consideration my last run of this stage:
- the extra boing pole at 0:42(for context: just look at the weird stomping thing i did in the same section in the other run)
- the extra dash ring and the removal of a ramp below it(for context: i did a semi-precise jump+air-dash to get to the lower path without hitting a random egg flapper(seriously, wtf, is that what theyre called) and used said ramp to get height so i could get over the loop at 0:49, it skipped a slow spinning pole section, now this is achieved with a diagonal air dash)
- the dash rings below the loop seen at 0:51(for context: this would have replaced me having to do a diagonal air dash and precise stomp for me to be optimal. I failed this in the last run, and stomped too late, landing to the right of the booster. i didnt use said dash rings this run, as, oh look, he removed a wall, and i can just jump over this nonsense)
now Im not saying the reason for these changes is because he watched my run, he could be watching lots of people playing the lovely fangame he made, he probably at least watches Marius Urucus vids on it....
actually, who am i kidding, thats exactly what I think. :) Sonic Dimensions v5.0.1: Radiant Falls Speedrun(1:16.49)[Skills+Hyper Sonic]](https://i.ytimg.com/vi/pGt3BEDk-ns/mqdefault.jpg)







