NeonVisual | Some old pre and post production Doctor Who sequences @NeonVisual | Uploaded July 2013 | Updated October 2024, 54 minutes ago.
Just having a digital clearout and found these two little gems.
Both of my first Who sequence last year. The first version is without any post production effects (lack of lighting, no screen blur, lens distortions/reflections etc. A true "clean" version).
The 2nd sequence was a test of post production filter techniques on what would later become the "fire vortex" segment of the animation. Colour filters and a displacement map to give the appearance of air distortions on a hot summer's day..
Both cuts give a lovely clear view of the vortex clouds. For this particular sequence I became a victim of my own creativity and I had to pay for a render farm due to the complex interactions of the clouds. What was taking my PC 2 hours per frame to chuck out (30 frames needed for just one second of footage, so 60 hours for 1 second of render), could be rendered in full on the render farm in less than one morning. I called upon the services of renderit4me.co to output my images. They seem to be no longer trading which is sad as they were always willing to assist up and coming talent, students etc with renders at very competitive prices.
Since then I have learned to manage my renders with a tradeoff between quality and ability to render alone.
If I had permanent access to a render farm at no cost, things would be quite different!
Just having a digital clearout and found these two little gems.
Both of my first Who sequence last year. The first version is without any post production effects (lack of lighting, no screen blur, lens distortions/reflections etc. A true "clean" version).
The 2nd sequence was a test of post production filter techniques on what would later become the "fire vortex" segment of the animation. Colour filters and a displacement map to give the appearance of air distortions on a hot summer's day..
Both cuts give a lovely clear view of the vortex clouds. For this particular sequence I became a victim of my own creativity and I had to pay for a render farm due to the complex interactions of the clouds. What was taking my PC 2 hours per frame to chuck out (30 frames needed for just one second of footage, so 60 hours for 1 second of render), could be rendered in full on the render farm in less than one morning. I called upon the services of renderit4me.co to output my images. They seem to be no longer trading which is sad as they were always willing to assist up and coming talent, students etc with renders at very competitive prices.
Since then I have learned to manage my renders with a tradeoff between quality and ability to render alone.
If I had permanent access to a render farm at no cost, things would be quite different!