Uploaded December 2023 | Updated September 2026, 3 weeks ago
00:00 Platforming
01:50 Rathil, First Broken Knight of Fikrul
10:50 Jailbreak and more platforming
18:12 Locus of Wailing Grief
49:55 Even more platforming
59:00 Hefnd's Vengeance, Blighted Chimera
My first impressions of Warlord's Ruin are very positive. Great setting, aesthetic, and atmosphere. Three bosses was a pleasant surprise, especially since they're designed pretty well. They keep you moving and, more importantly, engaged the whole time. Getting mini damage phases to stagger the final boss to then lead into a longer damage phase is great, there's a constant trickle of reward for playing well and executing mechanics.
Is this run extremely long? Yeah, it's nearing two hours, which is my longest dungeon run to date. Yet it didn't feel nearly as bad as Duality, Spire, or Ghosts, because each encounter was refreshing enough to keep me engaged. Some of this was also self-inflicted as well; I get too preoccupied clearing every single add, my damage phases are suboptimal, and I unnecessarily inched the final boss to final stand really hard from being overly cautious.
Behemoth is really good btw, though no thanks to this season's "stasis buffs." It has always been very strong, the mod system rework just crippled it and Berserker does a similar job for less effort. Behemoth will always be my baby though.
00:00 Platforming
01:50 Rathil, First Broken Knight of Fikrul
10:50 Jailbreak and more platforming
18:12 Locus of Wailing Grief
49:55 Even more platforming
59:00 Hefnd's Vengeance, Blighted Chimera
My first impressions of Warlord's Ruin are very positive. Great setting, aesthetic, and atmosphere. Three bosses was a pleasant surprise, especially since they're designed pretty well. They keep you moving and, more importantly, engaged the whole time. Getting mini damage phases to stagger the final boss to then lead into a longer damage phase is great, there's a constant trickle of reward for playing well and executing mechanics.
Is this run extremely long? Yeah, it's nearing two hours, which is my longest dungeon run to date. Yet it didn't feel nearly as bad as Duality, Spire, or Ghosts, because each encounter was refreshing enough to keep me engaged. Some of this was also self-inflicted as well; I get too preoccupied clearing every single add, my damage phases are suboptimal, and I unnecessarily inched the final boss to final stand really hard from being overly cautious.
Behemoth is really good btw, though no thanks to this season's "stasis buffs." It has always been very strong, the mod system rework just crippled it and Berserker does a similar job for less effort. Behemoth will always be my baby though.
![Root of Nightmares - Scission [Destiny 2]
ZEON Clans day one clear of the Root of Nightmares raid. Another fun push encounter, nothin to say, these are great. Root of Nightmares - Scission [Destiny 2]](https://i.ytimg.com/vi/kMa6dvGhBfY/mqdefault.jpg)
![Final Boss/Behemoth Raid [Exoprimal]
Deciding to upload some Exoprimal content because I have been enjoying this game way more than I thought I would. The showdown against Behemoth is the last mission to cap off the Exoprimal campaign story. Much like the rest of the game, this fight was an incredibly pleasant surprise with its MMO-like raid boss mechanics that tests your partys teamwork to the fullest. The unspoken coordination and camaraderie I have experienced in Exoprimal is something I have not seen since summoning phantoms in Dark Souls. I cant wait to run this again.
0:00 - Intro
3:40 - Phase 1 (Durban Behemoth)
11:17 - Phase 2 (Perfect Behemoth)
18:40 - Phase 3 (Hi-Xol Overdrive) Final Boss/Behemoth Raid [Exoprimal]](https://i.ytimg.com/vi/kMy1PHEq6l4/mqdefault.jpg)
![Pandaemonium: Eleventh Circle (Savage) Clear - PLD PoV [FFXIV]
uploading my groups week 2 reclear of p11s because the original footage of our first time clear was really bad. if you really wanna see it, i have it unlisted here: https://www.youtube.com/watch?v=OLsf2byKsvk&ab_channel=SolAstravir
also this fight is awesome. Pandaemonium: Eleventh Circle (Savage) Clear - PLD PoV [FFXIV]](https://i.ytimg.com/vi/klY0o_90uzE/mqdefault.jpg)
![Wrath of God full fight [33 Immortals]
got a little carried crazy hard by a bow player doing 2mil damage but this was very fun Wrath of God full fight [33 Immortals]](https://i.ytimg.com/vi/lxmpnvLX1vw/mqdefault.jpg)


![Lucilius 4 / Threshold of Finality [Granblue Fantasy: Relink]
Surprisingly good run with randoms without any buff purging skills for Luci. As much as I like Siegfrieds Perfect Striker master trait, I think Skilled Slayer would be better for Luci, its just too strenuous to maintain stacks during the second half of the fight.
Not sure how much I really like the Luci 4 fight. Luci 1 was my favorite fight in the base game but Luci 4 feels just a tad too demanding of full SBA and link timings, plus the buff mechanic is very annoying to deal with. I do like many of his new attack patterns though. Lucilius 4 / Threshold of Finality [Granblue Fantasy: Relink]](https://i.ytimg.com/vi/p6gzNjT3SeQ/mqdefault.jpg)
![Crotas End - Ir Yut, the Deathsinger [Destiny 2]
ok this was kinda fun at least Crotas End - Ir Yut, the Deathsinger [Destiny 2]](https://i.ytimg.com/vi/rby2lQgSUDo/mqdefault.jpg)
![Kings Fall Raid: Oryx, the Taken King [Destiny 2]
Kings Fall Raid: Oryx, the Taken King [Destiny 2] Kings Fall Raid: Oryx, the Taken King [Destiny 2]](https://i.ytimg.com/vi/vPp_MCcrmy8/mqdefault.jpg)
![Kings Fall Raid: Daughters of Oryx [Destiny 2]
Kings Fall Raid: Daughters of Oryx [Destiny 2] Kings Fall Raid: Daughters of Oryx [Destiny 2]](https://i.ytimg.com/vi/wQSuWs6FXfw/mqdefault.jpg)
![Beelzebub / Threshold of Chaos [Granblue Fantasy: Relink]
Its a close tie between Beelzebub and The World for my new favorite boss in Relink. Very fun, fast-paced fight.
Build: Terminus Weapon with Regen and HP 20/Supp DMG 15 Wrightstone. Perfect Striker master trait.
Sigils:
Stun Power V+ Steel Nerves
Stun Power V+ DMG Cap
Stun Power V+ DMG Cap
Health V+ DMG Cap
Health V+ Improved Dodge
Celestial Aqua V+ Nimble Onslaught
Celestial Ventus V+ Potion Hoarder
Berserker Echo+ Regen
Spartan Echo+ Autorevive
Stronghold V+ Guts
Dragonslayers Awakening
Dragonslayers Warpath+ Uplift
Summon Traits: Celestial Lumen, Aegis, War Elemental, Fatebreaker. Equip Bonuses: 40 + 50% Normal ATK DMG Cap Up, 45% Skill DMG Cap Up, 80% SBA DMG Cap Up.
Over Mastery: 20% Critical Hit Rate, 20 Stun Power, 10% Skill DMG Up, 20% Skill DMG Cap Up. Beelzebub / Threshold of Chaos [Granblue Fantasy: Relink]](https://i.ytimg.com/vi/yDCpbl1xzTQ/mqdefault.jpg)