Vendetta | Solo Flawless Master Grasp of Avarice (1358 light) - Titan run @Venndetta | Uploaded December 2021 | Updated October 2024, 1 day ago.
Finally got around to doing the Solo Flawless Master Grasp of Avarice, and since I learned Master on Titan I figured we might as well just keep it consistent instead of swapping to Hunter or Warlock. Doing this undeleveled isn't too bad, but doing less damage just means more phases which means more chances to die. The sketchiest part of this is the ogre fight for sure, because if you're not careful he will absolutely evaporate you in .5 seconds. Sparrow section is also pretty scary since adds can blow up your TNT-filled sparrow in 4 shots, threw on double arc resist and riskrunner just for that. Final boss fight isn't that bad, it just takes really long since you have 2 adds in middle with 500k health that you have to kill each phase. Just some fun statistics for anyone wondering about light level difference in the Master version of this dungeon, from 1357 to 1366, you do 13% more damage. from 1357 to 1386, you do 24% more damage lol. You of course take less damage as well, but testing that isn't as easy as simply looking at numbers. Build for each section is basically shown at the start of every encounter since I loadout swap for each section. Thanks for watching :)
00:00 Opening
14:25 Ogre Encounter
35:54 Sparrow Encounter
37:57 Destroy the Fallen Shield
55:00 Final Boss Fight
Finally got around to doing the Solo Flawless Master Grasp of Avarice, and since I learned Master on Titan I figured we might as well just keep it consistent instead of swapping to Hunter or Warlock. Doing this undeleveled isn't too bad, but doing less damage just means more phases which means more chances to die. The sketchiest part of this is the ogre fight for sure, because if you're not careful he will absolutely evaporate you in .5 seconds. Sparrow section is also pretty scary since adds can blow up your TNT-filled sparrow in 4 shots, threw on double arc resist and riskrunner just for that. Final boss fight isn't that bad, it just takes really long since you have 2 adds in middle with 500k health that you have to kill each phase. Just some fun statistics for anyone wondering about light level difference in the Master version of this dungeon, from 1357 to 1366, you do 13% more damage. from 1357 to 1386, you do 24% more damage lol. You of course take less damage as well, but testing that isn't as easy as simply looking at numbers. Build for each section is basically shown at the start of every encounter since I loadout swap for each section. Thanks for watching :)
00:00 Opening
14:25 Ogre Encounter
35:54 Sparrow Encounter
37:57 Destroy the Fallen Shield
55:00 Final Boss Fight