Solo Flawless Ghosts of the Deep Dungeon (Solar Titan)  @Saltagreppo
Solo Flawless Ghosts of the Deep Dungeon (Solar Titan)  @Saltagreppo
Saltagreppo | Solo Flawless Ghosts of the Deep Dungeon (Solar Titan) @Saltagreppo | Uploaded May 2023 | Updated October 2024, 8 hours ago.
Good Dungeon overall but the solo takes too long. I could have 3 phased first Boss and 4 phased Final but it was a bit scuffed. Not sure what other classes can do for damage but Titan should be by far the easiest and faster.

Loadouts:
Mechanics Loadout (use Tractor on this on First Boss and just stay on it: dim.gg/n3ijf4y/Solar
DPS Loadout for final Boss (swap after Super): dim.gg/mvbidgi/Void
You can swap to a loadout with reserves between phases to grab ammo.

Enjoy!

Timestamps:
00:00 - Hive Ritual disrupted
9:58 - 1 to 2 (pain)
18:08 - Echtar, the Shield of Savathun
30:43 - 2 to 3
33:29 - Simmumah Ur-Nokru, Lucent Necromancer

Review: Overall the Dungeon is very good imo. The environment was cool and varied. The mechanics on the Bosses are pretty fun and don't take too long. The Bosses definitely have a little bit too much health for solo runs, but I'll expand on this below:

Environment: Loved the variety! Going from the Arcology area that looks like a forest, to the underwater, to the Lucent Hive ship, and then to Oryx rests was extremely cool! Only issue would be that the transition from 1st to 2nd encounter is too long imo.

Mechanics: They are good Dungeon mechanics. They aren't over complicated but they also put some pressure on you, either with the First Boss chasing you underwater or with the timers/killing you when you interact with the wrong symbol. Lining up the symbols visually is also cool. First encounter is a pain point. Whether you solo it or play with a team it goes at the same speed and that’s bad design, you should be able to do multiple tracks simultaneously in a team.

Damage Phases: Not a fan, but that's not a news. I really think Bosses HPs should scale depending on fireteam size. If you manage to do ~3 phases Solo you should be able to get a kill imo. Flinch is annoying especially on snipers/linears. Damage phases are also way too long imo.

Survivability and add clear: Can't blame the Dungeon itself, but it feels off. There are absurd amounts of adds to counter our power creep, and you either use Solar and became virtually unkillable or use any other subclass and have a miserable time. Major sandbox issue as always.

As always, I wish Dungeon shifted in a direction where getting to damage is somewhat difficult and you can ~3 phase bosses instead of the current formula where certain builds trivialize encounters but then you gotta sit there and ~7 phase bosses, but again, sandbox issue.


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Solo Flawless Ghosts of the Deep Dungeon (Solar Titan) @Saltagreppo

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