Soft Tracking Step 2 - Creating Geometry and Basic Alignment @MatthewMerkovich
Soft Tracking Step 2 - Creating Geometry and Basic Alignment  @MatthewMerkovich
Uploaded May 2016 | Updated September 2026, 3 weeks ago
Here I'm getting ready to show you how to make generic geometry, generated in MakeHuman and edited in Blender, fit any actor's head in SynthEyes. The same principles would apply to any generic head geometry you happen to have as well.

And if you wanted to buy me a coffee, here's my Paypal. (Any donations will actually just go toward making more videos.)
paypal.me/MattMerk

Please leave comments or ask questions below!

Links
SynthEyes - ssontech.com

Make human - makehuman.org

Blender - blender.org

Music credits
"Funky Chunk" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0

"Carnivale Intrigue" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0

"Hep Cats" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons.org/licenses/by/3.0
Soft Tracking Step 2 - Creating Geometry and Basic AlignmentSoft Tracking Step 1 - The Hard TrackOffset Tracking
Matthew Merkovich |

Soft Tracking Step 2 - Creating Geometry and Basic Alignment

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER