Uploaded July 2026 | Updated September 2026, 2 weeks ago
Try Beeble ► the AI VFX platform we used for this SOAD S3 workflow. SwitchLight relighting, CorridorKey keying, and more, all in one place. Use code CORRIDOR for 20% off your first purchase. beeble.ai/?utm_source=corridor&utm_medium=youtube&utm_campaign=soad_s3
Our videos are made possible by Members of CorridorDigital, our Exclusive Streaming Service! Try a membership yourself with a 14-Day Free Trial ► corridordigital.com
Sam is faced with one of his biggest challenges yet for the new season of Son of a Dungeon. With very little time and over 400 VFX shots to complete, he's forced to rethink his entire workflow.
Instagram ► instagram.com/corridordigital
Merch ► https://corridordigital.store/
Our Books ► bit.ly/BOOKSbyCORRIDOR
Creative Tools ►
Puget Computers: https://puget.systems/go/CorridorDigital
Aputure Lights: bit.ly/Corridor_Lights
ActionVFX: bit.ly/TheBest_ActionVFX
Greyscale Gorilla: bit.ly/GreyscalegorillaPlus
Cinema4D: bit.ly/Try_Cinema4D
Houdini: bit.ly/HoudiniSims
Nuke: bit.ly/Nuke_Compositing
JangaFX: hubs.ly/Q030gZZ20
KitBash 3D: KitBash3D.com/?ref=corridorcrew
Octane Render: bit.ly/Octane_Wrender
Rendering: bit.ly/TheRenderNetwork
Epidemic Music: bit.ly/Corridor_Music
Chapters ►
0:00 Inventing a New VFX Workflow for Son of a Dungeon
0:58 Season 3 Has Over 400 VFX Shots
1:55 Why Old Virtual Production Had to Go
2:28 The Three Big Problems: Camera, Lighting, and Green Screen
3:28 Why Green Screen Keying Still Sucks
4:04 Replacing the Old Camera Tracking Rig
5:09 Relighting Actors After Filming with Switch Light
6:00 How Beeble Built Switch Light
7:07 CorridorKey Takes Over the Green Screen Problem
7:40 Phone-Based Camera Tracking with Jetset
8:47 Building the Unreal Engine Plugin
9:32 Skipping Compositing Entirely
10:07 Testing the Full Pipeline on Real Shots
11:23 Showing the Studio the Final Shots
14:21 Seeing the Pipeline Finally Work
Try Beeble ► the AI VFX platform we used for this SOAD S3 workflow. SwitchLight relighting, CorridorKey keying, and more, all in one place. Use code CORRIDOR for 20% off your first purchase. beeble.ai/?utm_source=corridor&utm_medium=youtube&utm_campaign=soad_s3
Our videos are made possible by Members of CorridorDigital, our Exclusive Streaming Service! Try a membership yourself with a 14-Day Free Trial ► corridordigital.com
Sam is faced with one of his biggest challenges yet for the new season of Son of a Dungeon. With very little time and over 400 VFX shots to complete, he's forced to rethink his entire workflow.
Instagram ► instagram.com/corridordigital
Merch ► https://corridordigital.store/
Our Books ► bit.ly/BOOKSbyCORRIDOR
Creative Tools ►
Puget Computers: https://puget.systems/go/CorridorDigital
Aputure Lights: bit.ly/Corridor_Lights
ActionVFX: bit.ly/TheBest_ActionVFX
Greyscale Gorilla: bit.ly/GreyscalegorillaPlus
Cinema4D: bit.ly/Try_Cinema4D
Houdini: bit.ly/HoudiniSims
Nuke: bit.ly/Nuke_Compositing
JangaFX: hubs.ly/Q030gZZ20
KitBash 3D: KitBash3D.com/?ref=corridorcrew
Octane Render: bit.ly/Octane_Wrender
Rendering: bit.ly/TheRenderNetwork
Epidemic Music: bit.ly/Corridor_Music
Chapters ►
0:00 Inventing a New VFX Workflow for Son of a Dungeon
0:58 Season 3 Has Over 400 VFX Shots
1:55 Why Old Virtual Production Had to Go
2:28 The Three Big Problems: Camera, Lighting, and Green Screen
3:28 Why Green Screen Keying Still Sucks
4:04 Replacing the Old Camera Tracking Rig
5:09 Relighting Actors After Filming with Switch Light
6:00 How Beeble Built Switch Light
7:07 CorridorKey Takes Over the Green Screen Problem
7:40 Phone-Based Camera Tracking with Jetset
8:47 Building the Unreal Engine Plugin
9:32 Skipping Compositing Entirely
10:07 Testing the Full Pipeline on Real Shots
11:23 Showing the Studio the Final Shots
14:21 Seeing the Pipeline Finally Work










