Uploaded June 2019 | Updated September 2026, 3 weeks ago
Check out my bandcamp: michirin9801.bandcamp.com
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Here's a bit of trivia: Did you know Hudson Soft had originally pitched the PC engine to Nintendo as the successor to the Famicom? Nintendo obviously rejected it, preferring instead to make their own 16 bit console when they felt the time was right, and let's be honest here, they made the right choice, as their Super Famicom went on to become the most capable and successful console of that generation!
But in an alternate reality where they might have accepted Hudson's offer and the PC engine was the Super Nintendo, their absolute masterpiece Super Mario Bros. 3 could have sounded more or less like this! (Maybe)
As for how it could have looked like, well, the way it already looks on the SNES remake isn't far off from what it could have looked like on the PC engine, minus all the parallax scrolling of course, I don't really see Nintendo going out of their way to add parallax to a game on a system with only 1 BG layer, they barely did it on the NES or the GB/GBC so they most likely wouldn't have done it here either...
I've been wanting to cover Mario music for an eternity, and I've done a couple from his Game Boy games, but now I FINALLY got around to one of the main-line games! Here's hoping Nintendo doesn't drop the ban-hammer on this one xD
Enjoy!
Check out my bandcamp: michirin9801.bandcamp.com
Support my music!
Here's a bit of trivia: Did you know Hudson Soft had originally pitched the PC engine to Nintendo as the successor to the Famicom? Nintendo obviously rejected it, preferring instead to make their own 16 bit console when they felt the time was right, and let's be honest here, they made the right choice, as their Super Famicom went on to become the most capable and successful console of that generation!
But in an alternate reality where they might have accepted Hudson's offer and the PC engine was the Super Nintendo, their absolute masterpiece Super Mario Bros. 3 could have sounded more or less like this! (Maybe)
As for how it could have looked like, well, the way it already looks on the SNES remake isn't far off from what it could have looked like on the PC engine, minus all the parallax scrolling of course, I don't really see Nintendo going out of their way to add parallax to a game on a system with only 1 BG layer, they barely did it on the NES or the GB/GBC so they most likely wouldn't have done it here either...
I've been wanting to cover Mario music for an eternity, and I've done a couple from his Game Boy games, but now I FINALLY got around to one of the main-line games! Here's hoping Nintendo doesn't drop the ban-hammer on this one xD
Enjoy!


![【PCE】Final Soldier - Dead or Alive (2 minute Caravan) - Game Boy Cover【Deflemask】
Check out my bandcamp: https://michirin9801.bandcamp.com/
Support my music!
I got rid of the noise distortion! Yaaay! And all I needed to do was use a different screen recording software, as in, the same one I was using before...
Anyway, heres another Final Soldier song on the Game Boy, this time its the one that plays in the 2 minute caravan mode! Thats basically a score attack mode, the game gives you a stage and 2 minutes to score as many points as you possibly can with the default weapon, thats the mode, sounds archaic doesnt it? But its actually surprisingly fun to see just how high you can score in it, and its especially more fun when you get to listen to such amazing music while youre at it!
Theres also a 5 minute mode where you play through the same stage with the same goal but you get to see more of it and a different song plays, Ill cover that one on the Game Boy sooner than later, until then I hope you enjoy what you hear ^^
[Edit]
Heres the cover of the 5 minute Caravan mode song I promised: https://youtu.be/pIe_2q8Cf1I
Enjoy! 【PCE】Final Soldier - Dead or Alive (2 minute Caravan) - Game Boy Cover【Deflemask】](https://i.ytimg.com/vi/aSWva9wEz18/mqdefault.jpg)







