Coding Secrets | SNES hardware beaten by this simple Amiga trick @CodingSecrets | Uploaded 2 years ago | Updated 1 hour ago
I explain the sprite-bending hack that I used on my first published game, Leander on the Commodore Amiga, which allows more sprites than on the SNES or SEGA Genesis.
It was a coder called Anthony Ball who brought this technique to my attention when I stopped by his house with my graphic artist back in the early 90’s
Is That You or Are You You by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Source: http://chriszabriskie.com/reappear/
Artist: http://chriszabriskie.com
I explain the sprite-bending hack that I used on my first published game, Leander on the Commodore Amiga, which allows more sprites than on the SNES or SEGA Genesis.
It was a coder called Anthony Ball who brought this technique to my attention when I stopped by his house with my graphic artist back in the early 90’s
Is That You or Are You You by Chris Zabriskie is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)
Source: http://chriszabriskie.com/reappear/
Artist: http://chriszabriskie.com