Uploaded May 2017 | Updated September 2026, 1 week ago
Level by manny
Very difficult and fun shell level, with some unusual setups. The big red koopa part was surprisingly hard: crazy momentum jump and very complex setup to make both big red and big beetle perfectly aligned. Last jump is very tight, I was expecting 4 or 5 yattenais, but gratz for no yattenais. Clear time was close to 6h
supermariomakerbookmark.nintendo.net/courses/9EF5-0000-0325-07FC
Level by manny
Very difficult and fun shell level, with some unusual setups. The big red koopa part was surprisingly hard: crazy momentum jump and very complex setup to make both big red and big beetle perfectly aligned. Last jump is very tight, I was expecting 4 or 5 yattenais, but gratz for no yattenais. Clear time was close to 6h
supermariomakerbookmark.nintendo.net/courses/9EF5-0000-0325-07FC










