Epic Random Gaming Channel | [SMG] Dolphin 5.0 Loading Time Test @EpicRandomGamingChannel | Uploaded February 2020 | Updated October 2024, 3 days ago.
This compares Dolphin's level loading time in Super Mario Galaxy to the loading time of a Wii NA disc using Neogamma.
Huge thanks to Yoshifan for letting me use his footage. You can see the original video here (and check out the description for his detailed loading time tests) youtu.be/Mk2PvmfAnkQ
The use of Neogamma is banned for speedruns because it gives an unfair advantage by reducing loading times. Dolphin quite clearly reduces the loading times even more so unfortunately the ban on emulators for SMG speedruns is here to stay - I really hoped that wouldn't be the case.
I only tested Dolphin 5.0, it's possible that later versions have more accurate load times but I'll leave those tests for someone else or a later date (maybe when 6.0 comes out)
Hardware: GTX 1060 (6GB), i7-7700hq, 16GB DDR4 RAM.
Dolphin: 5.0 (HLE audio engine)
This compares Dolphin's level loading time in Super Mario Galaxy to the loading time of a Wii NA disc using Neogamma.
Huge thanks to Yoshifan for letting me use his footage. You can see the original video here (and check out the description for his detailed loading time tests) youtu.be/Mk2PvmfAnkQ
The use of Neogamma is banned for speedruns because it gives an unfair advantage by reducing loading times. Dolphin quite clearly reduces the loading times even more so unfortunately the ban on emulators for SMG speedruns is here to stay - I really hoped that wouldn't be the case.
I only tested Dolphin 5.0, it's possible that later versions have more accurate load times but I'll leave those tests for someone else or a later date (maybe when 6.0 comes out)
Hardware: GTX 1060 (6GB), i7-7700hq, 16GB DDR4 RAM.
Dolphin: 5.0 (HLE audio engine)