SMBNext Development - Boss Development #1 @MariomasterNSMBHD
SMBNext Development - Boss Development #1  @MariomasterNSMBHD
Uploaded December 2018 | Updated September 2026, 1 hour ago
Doesn't look too fancy right? Almost.
The boss intro and outro are the most challenging parts in developing bosses. As you can see the outro is entirely working already.
So you might be able to see some nice custom bosses in Next!
SMBNext Development - Boss Development #1New Super Mario Bros. 2 - You are doing it wrong RoyNSMB - Actor Spawner TestNSMB2 - Unused Actor ActorBlockRouletteSwitchNSMB - Actor/Particle/SFX Spawner (ASM Hack)NSMB - Full custom map with animationsFirst succesfully modded worldmap path animation in NSMBReverse Engineering NSMB2 - Basic Model Rendering
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SMBNext Development - Boss Development #1

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