Uploaded May 2025 | Updated September 2026, 17 hours ago
So I finally inserted the level clear flags for the level counters and here's bad news because in order to reserve the SRAM slots, your item box is reduced to 20 items from the original 28 and the level clear flags uses Luigi's item slots. Why not 21 items because the first item disappears for every odd number. You will have 31 level counter flags (You only need 30 for Tier 5 Castle) and in Tier 6, the level counters will not increase when defeating Boom-Boom. This will make gameplay more managable because it's no longer infinite if you played the 0.9 version when clearing the level. It took long enough to take OrangeExpo's code from Super Orb Bros. 3 and rewrite it in 65816 format.
So I finally inserted the level clear flags for the level counters and here's bad news because in order to reserve the SRAM slots, your item box is reduced to 20 items from the original 28 and the level clear flags uses Luigi's item slots. Why not 21 items because the first item disappears for every odd number. You will have 31 level counter flags (You only need 30 for Tier 5 Castle) and in Tier 6, the level counters will not increase when defeating Boom-Boom. This will make gameplay more managable because it's no longer infinite if you played the 0.9 version when clearing the level. It took long enough to take OrangeExpo's code from Super Orb Bros. 3 and rewrite it in 65816 format.



![SMB3 for Super Mario All-Stars Custom Level #570 - World 8 Fortress 2 [ElBlocko]
Designed by ElBlocko
I can see what ElBlockos vision of the designed level.
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https://www.facebook.com/groups/121487385079292/ SMB3 for Super Mario All-Stars Custom Level #570 - World 8 Fortress 2 [ElBlocko]](https://i.ytimg.com/vi/91s1Y90k8Fs/mqdefault.jpg)






