Uploaded October 2025 | Updated September 2026, 2 weeks ago
Put this up at the same time as the much trickier warpless for completion's sake, but there's really a lot of leeway here (though having to wait for the vine to fully grow means that I didn't really lose as much time as it looks stumbling to get on it, lol).
Join my Discord for music, games, and programming discussion: discord.gg/n7gfrn5
Put this up at the same time as the much trickier warpless for completion's sake, but there's really a lot of leeway here (though having to wait for the vine to fully grow means that I didn't really lose as much time as it looks stumbling to get on it, lol).
Join my Discord for music, games, and programming discussion: discord.gg/n7gfrn5









![[Super Mario Files] Paper Mario: TTYD - Defensive Action Storage
A detailed dive into a decently well-known, but little-explored bit of jank related to guarding multi-target attacks in TTYD.
Note: Sorry about the occasional visual bugs; I had to set some register values in Dolphin to make sure I got the luck & attack patterns I wanted on a few of the demos, and Dolphins built-in recording and debugger occasionally didnt want to play nice with each other.
Zephiles Practice Codes:
https://github.com/Zephiles/TTYD-Practice-Codes
Join my Discord for music, games, and programming discussion: https://discord.gg/n7gfrn5
Chapter timestamps:
0:00 Intro
0:36 What causes DAS?
2:44 Which attacks does it affect?
3:49 Even worse jank
6:18 JP-exclusive extreme jank [Super Mario Files] Paper Mario: TTYD - Defensive Action Storage](https://i.ytimg.com/vi/yumcyFFi_Ao/mqdefault.jpg)