@periwinkle.
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periwinkle | SMB1/2J TAS Competition—Task 7 in 46.374s @periwinkle. | Uploaded August 2020 | Updated October 2024, 2 hours ago.
Post-Task 7 revenge video where I steal all of the top submissions' best strats and use them to make a new TAS that's way faster than anything that was entered into the competition during the submission period (including my own unfortunate 3rd place submission). This is almost certainly still improvable, but I'll leave that for somebody else to do. :)

UPDATE: I saved another 10 frames by stealing more strats. kosmicEvil youtu.be/VcO8x4CH4ec

Go to Kriller37's channel for more information about the TAS competition, and to see everybody's submissions: youtube.com/channel/UCMhR53C0QcuzDQ3ak8UKSLw

Task 7: Collect all items (powerups/stars/1UPs) in SMB2J 8-1, then enter the water section and collect all coins, ending by taking the warp pipe to World 5.
Individual strat notes:
• First powerup grab: My grab was the fastest out of all of the final submissions so I left it as is.
• Second powerup grab: I used DaSmileKat's approach here of walljumping on the higher block to hit the powerup block sooner. For regaining speed after clipping into the pipe, I tested breaking the top block and then backward-jumping out of the wall, versus L+R grinding inside the wall to get up to speed. Both approaches ended up being very, very similar in terms of speed, but the latter was a handful of subpixels faster for me so that's what I did here.
• Third powerup grab: Baddap's strat of breaking the block next to the powerup and then grabbing it from the right side proved to be faster than corner-bonking the block and then grabbing the powerup from the left side.
• 1UP grab: I deliberately left the first hammer bro alive so that the second one wouldn't throw a hammer when I went to bounce on it.
• Wrong warp: AHHHHH IF ONLY I HAD REALIZED DURING THE ACTUAL COMPETITION THAT THIS WAS A THING YOU COULD DO AAAAAAHHHHH kosmicZ
• Swimming: I think my swimming was pretty fast so I left it as is. :)
• Warp zone: Jumping to the pipe immediately upon gaining running speed (despite still facing forward) ended up being a few subpixels faster than taking the extra frame to turn around to backward jump to the pipe when I tested it. It doesn't seem to make a frame difference, though.
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SMB1/2J TAS Competition—Task 7 in 46.374s @periwinkle.

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