Uploaded January 2022 | Updated September 2026, 2 weeks ago
This is the first(?) timesave of two framerules across the standard route in 4-2 and 8-1! Framerules aren't checked in warpzones in the All Stars version, so you can save a fraction of a framerule in 4-2 and a fraction of a framerule in 8-1, add them together and make a whole framerule. This applies here, where the 4-2 clip saves ~1.5 framerules, and the fast 8-1 movement saves ~0.5 of a framerule, altogether barely saving two framerules over WR.
The setup I made for this clip uses a D+R on the ground for two frames to lower your subpixels from D5 to F7, then a frame perfect five framer to hit the right part of the pipe, then a left press to clip in. You have to wait in the pipe for a while, as jumping too early out of it gets you hit by the plant. You gain 30-35 xpos doing this, so the pipe entry is very lenient. Once you jump out of the wall, you have to slow yourself down by quite a bit to avoid getting hit by both of the next to piranha plants, but you have to balance that with making your movement quick enough to save the framerule. In 8-1, you are able to slow down on all of the pipe jumps, but the rest of your movement must be very fast to save the framerule.
My 4-2 clip setup is imo much better than the previous setup that used a frame perfect B press on the ground, and this could very easily be used to get 4:55 / a lower 4:56. The TAS saves two framerules over this, by using a ridiculous clip in 4-2 that's debatably not RTA viable, and by doing FPG in 8-1. 8-1 FPG is much harder in this version as you have to do multiple double frame perfect pipe jumps + likely a frame perfect setup for FPG, but it is technically doable for humans.
Twitch: twitch.tv/miniland333
Twitter: twitter.com/miniland333
Discord: discord.gg/EgkwN5jFAC
#Miniland #SMB1 #Speedrun
This is the first(?) timesave of two framerules across the standard route in 4-2 and 8-1! Framerules aren't checked in warpzones in the All Stars version, so you can save a fraction of a framerule in 4-2 and a fraction of a framerule in 8-1, add them together and make a whole framerule. This applies here, where the 4-2 clip saves ~1.5 framerules, and the fast 8-1 movement saves ~0.5 of a framerule, altogether barely saving two framerules over WR.
The setup I made for this clip uses a D+R on the ground for two frames to lower your subpixels from D5 to F7, then a frame perfect five framer to hit the right part of the pipe, then a left press to clip in. You have to wait in the pipe for a while, as jumping too early out of it gets you hit by the plant. You gain 30-35 xpos doing this, so the pipe entry is very lenient. Once you jump out of the wall, you have to slow yourself down by quite a bit to avoid getting hit by both of the next to piranha plants, but you have to balance that with making your movement quick enough to save the framerule. In 8-1, you are able to slow down on all of the pipe jumps, but the rest of your movement must be very fast to save the framerule.
My 4-2 clip setup is imo much better than the previous setup that used a frame perfect B press on the ground, and this could very easily be used to get 4:55 / a lower 4:56. The TAS saves two framerules over this, by using a ridiculous clip in 4-2 that's debatably not RTA viable, and by doing FPG in 8-1. 8-1 FPG is much harder in this version as you have to do multiple double frame perfect pipe jumps + likely a frame perfect setup for FPG, but it is technically doable for humans.
Twitch: twitch.tv/miniland333
Twitter: twitter.com/miniland333
Discord: discord.gg/EgkwN5jFAC
#Miniland #SMB1 #Speedrun




![[FWR] Super Mario Bros - All Water Areas 10:29.879
smbce more like smbcfree
may beat at some point idk [FWR] Super Mario Bros - All Water Areas 10:29.879](https://i.ytimg.com/vi/tkL88PNnVdg/mqdefault.jpg)





