Black60Dragon | SMB1 1 way pass trick by dotSpamzzz @Black60Dragon | Uploaded March 2018 | Updated October 2024, 14 minutes ago.
This was a really cool one-way bypass trick. It's also very difficult. You have to jump and stop Mario in a nearly pixel-perfect spot in order for the bypass to work. The reason this is possible is because one-way walls are like 1 or 2 pixels wider than the spikes so Mario can land on the ground and still be considered behind the one-way.
I also included the NSMBU version to show how much easier this trick is with the ground pound mechanic, lol.
Clear Time: 7 minutes (1 try for NSMBU version)
Yattenai: NA
Clear Rate: 1.25%
Try It Here
SMB1
supermariomakerbookmark.nintendo.net/courses/2D07-0000-0374-53A7
NSMBU
supermariomakerbookmark.nintendo.net/courses/7A15-0000-038D-1426
Send Me Your Levels!
goo.gl/VQpdgF
This was a really cool one-way bypass trick. It's also very difficult. You have to jump and stop Mario in a nearly pixel-perfect spot in order for the bypass to work. The reason this is possible is because one-way walls are like 1 or 2 pixels wider than the spikes so Mario can land on the ground and still be considered behind the one-way.
I also included the NSMBU version to show how much easier this trick is with the ground pound mechanic, lol.
Clear Time: 7 minutes (1 try for NSMBU version)
Yattenai: NA
Clear Rate: 1.25%
Try It Here
SMB1
supermariomakerbookmark.nintendo.net/courses/2D07-0000-0374-53A7
NSMBU
supermariomakerbookmark.nintendo.net/courses/7A15-0000-038D-1426
Send Me Your Levels!
goo.gl/VQpdgF