Smash 4 - Pressuring Buffered Ledge Jump with Footstool @TheReflexWonderful
Smash 4 - Pressuring Buffered Ledge Jump with Footstool  @TheReflexWonderful
Uploaded July 2016 | Updated September 2026, 2 weeks ago
Pressing a Jump input when a midair jump cannot come out will cause your character to footstool an opponent if they are in range during the next ten frames. However, Ledge Jumps don't allow you to buffer your next input.

Because all Ledge Jumps last 12 frames, you can only avoid a buffered footstool if you input an action exactly on Frame 13. The footstool timing is made easier by the fact that you cannot footstool an opponent who is invincible on the ledge.

If the victim gets footstooled and doesn't move away, they will hit the ground almost immediately, allowing you to get into position for a strong punish. If they do move away, they will still be able to attempt a recovery, but they will not have ledge invincibility if they grab the ledge while coming back.

Because most players on the ledge react to an opponent getting close with a buffered ledge option, dropping to the ledge while holding Down to avoid grabbing it, then double-jumping can bait out the response for an easy footstool. If they wait, ledge trumping becomes a viable punish. Buffering a Ledge Roll is punishable on reaction by many characters, and Ledge Attack is pretty risky.
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Smash 4 - Pressuring Buffered Ledge Jump with Footstool

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