Uploaded May 2017 | Updated September 2026, 27 minutes ago
This is a separate video to the main commentated one with each combo in full for the purposes of study or whatever else you need. By the way, I go for a down angled FTilt after two Nairs in any combo that I use more than two Nairs because it ends up doing more damage due to staling. However, you may want to just Nair three times to stale it enough that it locks effectively. Everything besides Combo 8 is true regardless of DI if you react well.
Combo 1: Really basic followup that you can use if you haven't practiced many followups.
Combo 2: Bit tighter on certain characters but can actually kill off the top with rage on Battlefield.
Combo 3: This only does a tiny bit more damage than simple falling Uairs but you can use the Uair FS to delay the combo enough that the SV platform arrives as shown in the example.
Combo 4: If your opponent is too close to the ledge to Bair Fair FS, you also can't get any other footstool setups besides a Dair FS but some characters with good air acceleration will get out of that. This racks up a lot of damage in those scenarios.
Combo 5: This is the most basic extended combo, dealing 94% and ending in a juggle situation. It doesn't use AC Fair setups so it's easier than the other high damage combos.
Combo 6: Very similar to the previous one but ends in Nair to grounded FS Up B. Does more damage and avoids staling Uair but doesn't end in a juggle.
Combo 7: This is the highest damage setup you can get off double AC Fair. 121% is obviously insane but it's very hard to do IMO.
Combo 8: The last Nair to Dair doesn't true if they DI away but I thought I'd include it anyway to show a way to potentially kill heavies.
Combo 9: This one uses a bit of everything and ends in a Nair to Up Smash which can potentially kill lighter characters with rage.
Combo 10: The UTilt to Bair at the end here actually does more damage than UTilt to Uair due to staling. Also, Bair can kill near the ledge with a bit of rage/vs a light character/if they DI badly.
Combo 11: This is the highest possible damage that is true regardless of DI. The double Side B to footstool is just to get them into a range where Uair to AC Fair will work.
Combo 12: Kills light characters but requires two AC Fairs to work. Also, the last Nair sometimes reverses on some characters but doesn't on others. I'm not sure why.
A lot of these combos look similar so I've included them all just so you have a good idea of what your combo routes are at different percentages.
~~~~~
Follow me on social media!
Twitter: twitter.com/TeslaSkarfelt
Twitch: twitch.tv/teslaskarfelt
This is a separate video to the main commentated one with each combo in full for the purposes of study or whatever else you need. By the way, I go for a down angled FTilt after two Nairs in any combo that I use more than two Nairs because it ends up doing more damage due to staling. However, you may want to just Nair three times to stale it enough that it locks effectively. Everything besides Combo 8 is true regardless of DI if you react well.
Combo 1: Really basic followup that you can use if you haven't practiced many followups.
Combo 2: Bit tighter on certain characters but can actually kill off the top with rage on Battlefield.
Combo 3: This only does a tiny bit more damage than simple falling Uairs but you can use the Uair FS to delay the combo enough that the SV platform arrives as shown in the example.
Combo 4: If your opponent is too close to the ledge to Bair Fair FS, you also can't get any other footstool setups besides a Dair FS but some characters with good air acceleration will get out of that. This racks up a lot of damage in those scenarios.
Combo 5: This is the most basic extended combo, dealing 94% and ending in a juggle situation. It doesn't use AC Fair setups so it's easier than the other high damage combos.
Combo 6: Very similar to the previous one but ends in Nair to grounded FS Up B. Does more damage and avoids staling Uair but doesn't end in a juggle.
Combo 7: This is the highest damage setup you can get off double AC Fair. 121% is obviously insane but it's very hard to do IMO.
Combo 8: The last Nair to Dair doesn't true if they DI away but I thought I'd include it anyway to show a way to potentially kill heavies.
Combo 9: This one uses a bit of everything and ends in a Nair to Up Smash which can potentially kill lighter characters with rage.
Combo 10: The UTilt to Bair at the end here actually does more damage than UTilt to Uair due to staling. Also, Bair can kill near the ledge with a bit of rage/vs a light character/if they DI badly.
Combo 11: This is the highest possible damage that is true regardless of DI. The double Side B to footstool is just to get them into a range where Uair to AC Fair will work.
Combo 12: Kills light characters but requires two AC Fairs to work. Also, the last Nair sometimes reverses on some characters but doesn't on others. I'm not sure why.
A lot of these combos look similar so I've included them all just so you have a good idea of what your combo routes are at different percentages.
~~~~~
Follow me on social media!
Twitter: twitter.com/TeslaSkarfelt
Twitch: twitch.tv/teslaskarfelt





![[Former WR] Ori WotW Speedrun in 25:53 (Any%, No Out of Bounds)
First ever sub-26!!
Want to learn how to do this run? Check out my guide here: https://www.speedrun.com/ori_wotw/guide/pp1zv
(this run was performed on patch 1.2)
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Follow my Twitch to watch me choke runs live: https://www.twitch.tv/skarfelt_ [Former WR] Ori WotW Speedrun in 25:53 (Any%, No Out of Bounds)](https://i.ytimg.com/vi/B9pDyJR_K0c/mqdefault.jpg)




