SkicoNow | SM64DS - Horizontal Pause Clip Using a Shell @SkicoNow | Uploaded 4 years ago | Updated 7 minutes ago
Two days ago, Jordan Raugutt found a new and easier method for Pause Clipping horizontally, which involves slide kicking into an object at high speed (youtube.com/watch?v=DDCYpepPd3s). This made me wonder if it could be done the same way but with a shell, and sure enough, it can. I'm not sure if this is useful for anything at the moment but it's still pretty cool. You can also clip through objects faster if you jump right before pausing because pausing in mid-air allows you to unpause the game sooner.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow
Two days ago, Jordan Raugutt found a new and easier method for Pause Clipping horizontally, which involves slide kicking into an object at high speed (youtube.com/watch?v=DDCYpepPd3s). This made me wonder if it could be done the same way but with a shell, and sure enough, it can. I'm not sure if this is useful for anything at the moment but it's still pretty cool. You can also clip through objects faster if you jump right before pausing because pausing in mid-air allows you to unpause the game sooner.
My Twitter: twitter.com/SkicoNow
My Twitch: twitch.tv/skiconow
My speedrun.com: speedrun.com/user/SkicoNow