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pannenkoek2012 | SM64 - Pole-Jumping for Red Coins - 1.5x A Presses [OUTDATED] @pannenkoek2012 | Uploaded 9 years ago | Updated 23 hours ago
THIS VIDEO IS OUTDATED - SEE A BETTER VERSION OF THIS VIDEO HERE:
http://youtu.be/gvQMNQlgu3s

I collect the star Pole-Jumping for Red Coins in Dire, Dire Docks using 1.5 A presses. The A presses are as follows:

A Press #1: to swim to the shell and to clone two poles
A Press #2: to jump off of the second pole clone onto the blue coin block platform

This video is an improvement from my previous video in which I collected this star in 2 A presses. You can find that video here: http://youtu.be/wkat3kxJcjA. Since then, I worked out a way to get to the pole behind the red mesh walls without having to jump. Specifically, I clone a pole and release said clone between two other poles, allowing Mario to cross between these two poles simply by diving between the bottom of these poles.

Note that in order to place the pole clone in the desired spot, I make use of the object displacement glitch. You see, when Mario has his hat in his hand, objects he releases don't appear in front of him, but instead appear at a point known as the HOLP. The HOLP represents the last place Mario held an object without the hat in hand glitch. Since I can't place the HOLP in the desired spot from within DDD, I place the HOLP in the desired spot earlier in another course (i.e. WF). The HOLP doesn't reset between courses, so when I enter DDD, the HOLP is already in the desired spot, and I can release a pole clone there. To learn more about object displacement and the HOLP, you can watch my video on them here: http://youtu.be/seQ-IL-eNqk

If you're wondering what a half A press is, read this before commenting to ask. I use a special notation that allows for half A presses. Specifically, if you enter a level already holding the A button, then that A press only counts as half. It's actually pretty important to distinguish between the A button being PRESSED and the A button being HELD. While pressing A allows Mario to execute several kinds of jumps, the holding of A allows Mario to swim in water, do little kicks up slopes, grab the owl, and twirl slowly. So if a star requires the A button to be held, the pressing of the A button could have been done at some point in the past, and just held until that moment. For instance, let's say there are two stars: one that requires the A button to be pressed (x1 A presses), and another that only requires the A button to be held (0.5 A presses). Individually, these stars would both require a full A press. But if these stars were collected one after the other, then the A button could be pressed during the former, and held all the way through to the next star to be used in the latter. In this manner, these stars together would only use 1 A press, whereas they would take 2 A presses if done individually. So during a 120 star run, you would round these half A presses down, but on a star-by-star basis you would round them up.

Note: If it ever looks like I'm goofing around or stalling, it's because I'm waiting for the poles to get into position. So just because I'm styling doesn't mean I'm wasting time!

.m64 stats:
Re-records: 13243
Length: 9 minutes and 8 seconds
Time to make it: 2 days

ABC Playlist: youtube.com/playlist?list=PLmvvhlevqC2d6vis077yFHuLJHYtTtqe_
ABC Routes: docs.google.com/document/d/1ypRVVRyf4x-v8GqCSmKYnicrfKSIjao3Y1ZVl52RIyM/edit
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SM64 - Pole-Jumping for Red Coins - 1.5x A Presses [OUTDATED] @pannenkoek2012

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