Uploaded January 2016 | Updated September 2026, 1 hour ago
On N64, water often looks weird and contorts at some viewing angles.
It looks like the glitching occurs when the water box is too big (I guess?).
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Here are my tidied up notes:
waterbox6 = water texture scale=1, texture looks more stretched
waterbox7 = water texture scale=32(max), small texture many repeats.
waterbox9 = new model, big plane below to enlarge the level boundary, x(-7000) y(-7000), x(7000) y(7000), texture scale 32
When you spawn in level (up high), and hold R to hold the camera in place, the water contorts as you walk around.
waterbox10= same as before, but texture scale 2, also contorts when camera held up high.
So, water warping not texture related as I had thought.
waterbox11= 4 water boxes, various heights, all texture scale 16
No warping, by the looks of things.
Waterbox 12 = 4 boxes of same height
Waterbox 13 = 4 boxes of same height, low texture scale
On N64, water often looks weird and contorts at some viewing angles.
It looks like the glitching occurs when the water box is too big (I guess?).
----------
Here are my tidied up notes:
waterbox6 = water texture scale=1, texture looks more stretched
waterbox7 = water texture scale=32(max), small texture many repeats.
waterbox9 = new model, big plane below to enlarge the level boundary, x(-7000) y(-7000), x(7000) y(7000), texture scale 32
When you spawn in level (up high), and hold R to hold the camera in place, the water contorts as you walk around.
waterbox10= same as before, but texture scale 2, also contorts when camera held up high.
So, water warping not texture related as I had thought.
waterbox11= 4 water boxes, various heights, all texture scale 16
No warping, by the looks of things.
Waterbox 12 = 4 boxes of same height
Waterbox 13 = 4 boxes of same height, low texture scale










