SM64 Level Imports on N64 - Water Box Testing @macN64
SM64 Level Imports on N64 - Water Box Testing  @macN64
Uploaded January 2016 | Updated September 2026, 1 hour ago
On N64, water often looks weird and contorts at some viewing angles.

It looks like the glitching occurs when the water box is too big (I guess?).

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Here are my tidied up notes:

waterbox6 = water texture scale=1, texture looks more stretched
waterbox7 = water texture scale=32(max), small texture many repeats.
waterbox9 = new model, big plane below to enlarge the level boundary, x(-7000) y(-7000), x(7000) y(7000), texture scale 32
When you spawn in level (up high), and hold R to hold the camera in place, the water contorts as you walk around.

waterbox10= same as before, but texture scale 2, also contorts when camera held up high.
So, water warping not texture related as I had thought.

waterbox11= 4 water boxes, various heights, all texture scale 16
No warping, by the looks of things.

Waterbox 12 = 4 boxes of same height
Waterbox 13 = 4 boxes of same height, low texture scale
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SM64 Level Imports on N64 - Water Box Testing

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